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ISSN
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Inventions Related to Gamification Can Be Patented in Brazilian Patent Office
(Articles)
Ricardo Fontes Macedo
,
Washington Sales
,
Alan Malacarne
,
Camila Souza Vieira
,
Liária Nunes da Silva
,
Claudia Cardinale Nunes Menezes
,
Robelius De-Bortoli
Creative Education
Vol.9 No.7
,June 14, 2018
DOI:
10.4236/ce.2018.97078
1,280
Downloads
2,959
Views
Citations
Evaluation of a Gamified Physical Activity Intervention Targeting School-Children
(Articles)
Barry Lambe
,
Aneta Kuczynska
,
Niamh Murphy
Advances in Physical Education
Vol.12 No.3
,August 8, 2022
DOI:
10.4236/ape.2022.123023
215
Downloads
1,193
Views
Citations
Potential of Gamification as Assessment Tool
(Articles)
Claudia Cardinale Nunes Menezes
,
Robélius De Bortolli
Creative Education
Vol.7 No.4
,April 11, 2016
DOI:
10.4236/ce.2016.74058
4,878
Downloads
11,073
Views
Citations
This article belongs to the Special Issue on
Education Communications and Technology
The Flipped Classroom Experience of Gamified
(Articles)
Tae Matsumoto
Creative Education
Vol.7 No.10
,July 13, 2016
DOI:
10.4236/ce.2016.710152
4,114
Downloads
7,291
Views
Citations
This article belongs to the Special Issue on
Teaching and Teacher Education
Motivation Strategy Using Gamification
(Articles)
Tae Matsumoto
Creative Education
Vol.7 No.10
,July 13, 2016
DOI:
10.4236/ce.2016.710153
4,960
Downloads
10,058
Views
Citations
This article belongs to the Special Issue on
Teaching and Teacher Education
Artificial Intelligence: A Technological Prototype in Recruitment
(Articles)
R. Vedapradha
,
Ravi Hariharan
,
Rajan Shivakami
Journal of Service Science and Management
Vol.12 No.3
,April 15, 2019
DOI:
10.4236/jssm.2019.123026
8,593
Downloads
20,521
Views
Citations
Gamification as a Self-Direct Approach to Attain Instruction Concepts in Indian School System
(Articles)
Indula Mishra
Open Journal of Social Sciences
Vol.7 No.5
,May 27, 2019
DOI:
10.4236/jss.2019.75019
788
Downloads
2,080
Views
Citations
This article belongs to the Special Issue on
Adolescent Education and Development
The Power of Gamification in Employee Performance Management
(Articles)
A S M Ahsan Uddin
,
Debobrata Das
Open Journal of Business and Management
Vol.11 No.6
,November 29, 2023
DOI:
10.4236/ojbm.2023.116188
494
Downloads
3,656
Views
Citations
Reimagining the Online Learning Experience for Peak Performance
(Articles)
Karolina Kopczynski
,
Cynthia Silvia
Creative Education
Vol.14 No.12
,December 22, 2023
DOI:
10.4236/ce.2023.1412158
124
Downloads
562
Views
Citations
More than Just a Game: The Power of Social Media on Super Bowl XLVI
(Articles)
Fernanda Bruno dos Santos
,
Jonice Oliveira
Social Networking
Vol.3 No.2
,April 4, 2014
DOI:
10.4236/sn.2014.32018
9,120
Downloads
12,362
Views
Citations
Enhancing University Student Engagement Using Online Multiple Choice Questions and Answers
(Articles)
D. Biggins
,
E. Crowley
,
E. Bolat
,
M. Dupac
,
H. Dogan
Open Journal of Social Sciences
Vol.3 No.9
,September 18, 2015
DOI:
10.4236/jss.2015.39011
3,969
Downloads
5,549
Views
Citations
BigPicture: An Analytical Platform for Business War Gaming
(Articles)
Miguel Reis
,
Ruben Silva
,
Artur Romão
,
José Saias
Intelligent Information Management
Vol.7 No.6
,November 16, 2015
DOI:
10.4236/iim.2015.76024
6,026
Downloads
7,137
Views
Citations
Easy Breathing—Definition of a Gamification System to Support the Chronic Care of Childhood Asthma
(Articles)
Ruofei Hu
,
Jorge Cancela
,
Giuseppe Fico
,
Cecilia Vera-Muñoz
,
Wenbin Sheng
,
Maria Teresa Arredondo
Journal of Biomedical Science and Engineering
Vol.9 No.10B
,September 23, 2016
DOI:
10.4236/jbise.2016.910B016
1,563
Downloads
2,758
Views
Citations
Using Gamification to Teach Students Programming Concepts
(Articles)
Rania Elshiekh
,
Laurie Butgerit
Open Access Library Journal
Vol.4 No.8
,August 16, 2017
DOI:
10.4236/oalib.1103803
3,380
Downloads
13,610
Views
Citations
Digital Games Based Language Learning for Arabic Literacy Remedial
(Articles)
Noor Azli Mohamed Masrop
,
Hafawati Ishak
,
Ghazali Zainuddin
,
Siti Rosilawati Ramlan
,
Muhammad Sabri Sahrir
,
Harwati Hashim
Creative Education
Vol.10 No.12
,November 30, 2019
DOI:
10.4236/ce.2019.1012245
1,631
Downloads
3,764
Views
Citations
This article belongs to the Special Issue on
Teaching and Learning
Research Review on Kindergarten Curriculum Gamification in China
(Articles)
Yuan Qiu
Open Access Library Journal
Vol.6 No.12
,December 3, 2019
DOI:
10.4236/oalib.1105934
734
Downloads
3,104
Views
Citations
How to Gamify Online Business: A Case Study Based on “SMART” Model
(Articles)
Hui Xu
Journal of Service Science and Management
Vol.13 No.3
,June 10, 2020
DOI:
10.4236/jssm.2020.133034
975
Downloads
3,818
Views
Citations
Inhibition or Facilitation? A Review of Research on the Effects of Uncertainty Stimuli on User Psychology and Behavior
(Articles)
Hui Xu
,
Zhiwu Chen
,
Jian Mao
American Journal of Industrial and Business Management
Vol.10 No.9
,September 23, 2020
DOI:
10.4236/ajibm.2020.109101
1,014
Downloads
2,187
Views
Citations
Psychology of Digital Games and Its Effects to Its Users
(Articles)
L. K. Pulasthi Dhananjaya Gunawardhana
,
Sellappan Palaniappan
Creative Education
Vol.6 No.16
,September 16, 2015
DOI:
10.4236/ce.2015.616174
4,626
Downloads
7,439
Views
Citations
New Product Development—Experience from Distance Learning and Simulation-Based Training
(Articles)
Avraham Shtub
Creative Education
Vol.7 No.1
,January 27, 2016
DOI:
10.4236/ce.2016.71011
4,764
Downloads
6,538
Views
Citations
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