has been cited by the following article(s):
[1]
|
How to improve creativity: a study of gamification, money, and punishment
Behaviour & Information Technology,
2023
DOI:10.1080/0144929X.2022.2133634
|
|
|
[2]
|
How to improve creativity: a study of gamification, money, and punishment
Behaviour & Information Technology,
2022
DOI:10.1080/0144929X.2022.2133634
|
|
|