Creative Education

Volume 6, Issue 14 (August 2015)

ISSN Print: 2151-4755   ISSN Online: 2151-4771

Google-based Impact Factor: 1.02  Citations  h5-index & Ranking

Mathematical Game Creation and Play Assists Students in Practicing Newly-Learned Challenging Concepts

HTML  XML Download Download as PDF (Size: 509KB)  PP. 1484-1495  
DOI: 10.4236/ce.2015.614149    4,007 Downloads   5,517 Views  Citations

ABSTRACT

Twenty-four high-performing fifth grade students (aged 10 - 11 years) participated in a year-long study in which conditions alternated for six instructional units between lecture-based mathematics instruction and practice through solving additional problems in small groups versus practice through designing and playing mathematics games related to the topic. Students scored similarly on all units at the time of the posttest. Creating games allowed students to examine concepts on their own, making sense of them at a deeper level, avoiding confusion. Game-making may also have made the mathematics more personal, relevant, and interesting. The authors suggest that mathematics teachers consider adding game-making to their strategies for practicing and applying mathematical concepts.

Share and Cite:

Cody, K. , Rule, A. and Forsyth, B. (2015) Mathematical Game Creation and Play Assists Students in Practicing Newly-Learned Challenging Concepts. Creative Education, 6, 1484-1495. doi: 10.4236/ce.2015.614149.

Cited by

[1] O jogo como promotor da comunicação e aprendizagem matemática
[2] How primary teachers use games to support their teaching of mathematics
2021
[3] How Primary Teachers Use Games to Support Their Teaching of Mathematics.
International Electronic Journal of Elementary …, 2021
[4] مستوى أداء معلِّمات الرياضيَّات لدروس‎
مجلة کلية التربية …, 2021
[5] Rapid Games Designing; Constructing a Dynamic Metaphor to Explore Complex Systems and Abstract Concepts
2020
[6] 遊戲式數學課程提升國小資源班數學學障生數概念之行動研究—以 MIND 為例
2020
[7] Reciprocal learning in mathematics problem posing and problem solving: An interactive study between Canadian and Chinese elementary school students
2020
[8] Öğrencilerin Serbest Zaman Oyun Tercihleri ile Matematik Akademik Başarıları Arasındaki İlişki
E?itim ve Teknoloji, 2019
[9] The Implementation of APIQ Creative Mathematics Game Method in the Subject Matter of Greatest Common Factor and Least Common Multiple in Elementary School
2017
[10] Relatório de estágio
2016

Copyright © 2024 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.