Creative Education

Volume 5, Issue 9 (May 2014)

ISSN Print: 2151-4755   ISSN Online: 2151-4771

Google-based Impact Factor: 1.02  Citations  h5-index & Ranking

Serious Game Design Process, Study Case: Sixth Grade Math

HTML  Download Download as PDF (Size: 857KB)  PP. 647-656  
DOI: 10.4236/ce.2014.59077    6,108 Downloads   8,694 Views  Citations

ABSTRACT

The way in which students are being educated is evolving; the traditional teaching paradigm, where formal and non-formal education are treated as a mutually exclusive, must be changed and turned into a new learning paradigm where formal and non-formal education are treated as one in order to achieve a meaningful and relevant learning. In Mexico, it is clear that educational level of students is barely improving in elementary school students, considering basic topics on Math, Science, and Spanish. There is a need to integrate more efficient mechanisms, like serious video games, in non-formal environment for students and increase learning opportunities beyond the classroom. Therefore, it is envisaged as a possibility, the large scale production of video games to address this problematic. But, a reason why it is not often carried out the large scale development of digital resources is the lack of well-defined development processes and documented experiences. This research will provide solution to the lack of well-defined development processes for large scale production of serious video games, presenting a proposal for a development process with fundamentals in software engineering. The overall findings of the research show that there is an improvement in the knowledge acquisition of the students.

Share and Cite:

Álvarez-Rodríguez, F. , Barajas-Saavedra, A. and Muñoz-Arteaga, J. (2014) Serious Game Design Process, Study Case: Sixth Grade Math. Creative Education, 5, 647-656. doi: 10.4236/ce.2014.59077.

Cited by

[1] O JOGO E OS PICTOGRAMAS DE CONCEITOS DE CIRCULAÇÃO COMO APOIO AO PROCESSO DE PROJETO DE ARQUITETURA
Revista Projetar-Projeto e Percepção …, 2022
[2] Estratégias didático-metodológicas com GeoGebra para o ensino ea aprendizagem de quadrantes no plano cartesiano Didactic-methodological strategies for …
2021
[3] Estratégias didático-metodológicas com GeoGebra para o ensino ea aprendizagem de quadrantes no plano cartesiano
2020
[4] Metodologías para el Desarrollo de Videojuegos Serios: Una Revisión de Literatura: Methodologies for the Development of Serious Video Games: A Literature …
2019
[5] ROLE GAMES IN UNIVERSITY TEACHING AS AN INCLUSIVE METHODOLOGY
EDULEARN19 …, 2019
[6] Metodologías para el Desarrollo de Videojuegos Serios: Una Revisión de Literatura
2019
[7] A cookbook method for Persuasive Game Design
2018
[8] El diseño y testeo de aplicaciones didácticas para dispositivos móviles: el Metacubo como caso de ejemplo de investigación aplicada.
2017
[9] El diseño y testeo de aplicaciones didácticas para dispositivos móviles: el Metacubo como caso de ejemplo de investigación aplicada
2017
[10] O processo de design de jogos educativos
2016
[11] Diseno de competencias para el desarrollo de juegos serios
2016
[12] Diseño de competencias para el desarrollo de juegos serios
2016
[13] 融入設計思考於嚴肅教育遊戲的設計歷程及對科技學科教學知識的影響: 以職前教師為例
數位學習科技期刊, 2016
[14] Process for modeling competencies for developing serious games
2016
[15] Effect of an Equivalent Fractions Digital Game on the Learning Outcome, Motivation, and Flow Types among Elementary School Students
2016
[16] Short Serious Games Creation under the Paradigm of Software Process and Competencies as Software Requirements. Case Study: Elementary Math Competencies
TOJET, 2015
[17] Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old
International Journal of Information Technologies and Systems Approach (IJITSA), 2015
[18] Short Serious Games Creation under the Paradigm of Software Process and Competencies as Software Requirements. Case Study: Elementary Math Competencies.
Turkish Online Journal of Educational Technology - TOJET, 2015
[19] Mobil oyun tasarımında oyuncu deneyimi ve içgörüsüne yönelik bir model önerisi

Copyright © 2024 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.