Constructing Entanglers in 2-Players–N-Strategies Quantum Game ()
1. Introduction
The theory of quantum games is an evolving discipline that, similar to quantum information [1] [2] , explores the implications of quantum mechanics to fields outside physics proper, such as economics, finance, auctions, gambling, etc. [3] - [9] . One way of constructing a quantum game is to start from a standard (classical) game and to “quantize” it by formulating appropriate rules and letting the players employ quantum information tools such as qubits and quantum gates (or strategies in the quantum game nomenclature). This procedure has been applied on classical strategic games that describe an interactive decision-making in which each player chooses his strategy only once, and all choices are taken simultaneously. A simple example is a quantum game based on 2-player-2- strategies classical game usually defined by a game table (for example, the prisoner dilemma). We refer to it briefly as a 2-2 game.
2. Quantum Games: The Role of Entanglement
There is an extensive work on the quantized version of classical strategic 2-2 games, most of them are based on the protocol specified in [5] . It requires application of an entanglement (unitary) operator
(where β is a real parameter), which acts on a non-entangled 2-qubit (pure) state resulting in an entangled state whose degree of entanglement is measured by its von-Neumann entropy
. A desired property of
is that
is a continuous function of β that varies (preferably monotonically) between 0 (no entanglement) and
(maximal entanglement). The reason for exploring partially entangled 2-qubit states is that the existence of pure strategy Nash equilibrium in the 2-2 quantum game crucially depends on the degree of entanglement (see below).
Controlling the entropy by a single parameter that all values between 0 and
are obtained is referred to here as single parameter completeness. The relevance of this problem to quantum information in general is quite obvious. An important procedure in quantum information is to design a quantum gate that generates Bell states [1] [2] . The gate, operating on a non-entangled two qubit state, results in a Bell state that is maximally entangled. Therefore, designing the gate
that does the job for an arbitrary two quNit state resulting in an entangled state whose degree of entanglement is controlled by a single parameter should be very useful.
3. Classical Commensurability
Another practical property required from
is that it can easily be constructed from the classical strategies. In a 2-2 game, the classical strategy of a player is
, and an appropriate construction is then
. Its action on an unentangled 2-qubit state (e.g
) yields,
, (1)
where the left (right) factor in the Kronecker product refers to player 1 (2). In this way,
appears in a Schmidt decomposed form, enabling an easy computation of the corresponding entanglement entropy of the 2-qubit state on the RHS as
. (2)
Thus,
is a continuous function of
and gets all values in
, namely
as defined in Equation (1) satisfies single parameter completeness. Other properties (of less significance) are that
is
periodic with period
, symmetric about the mid-point
, with
and
.
The entangler defined in Equation (1) has a property referred to as classical commensurability,
. Following the rules of the game specified in [5] , it means that players in a 2-2 quantum game can, if they wish, use their classical strategies as a special case and if they do so, they collect the corresponding classical payoffs. In most cases, however, the classical strategies do not constitute a pure-strategy Nash Equilibrium (NE) (defined below). Generically, as we explain below, classical commensurability does not hold for
[10] .
4. The Present Work
In the present work we examine the issue of constructing
for a
quantum game based on a 2- players-N-strategies classical game. We suggest a natural extension of Equation (1) for constructing an operator
that turns a non-entangled 2-quNit state into an entangled one. For
the corresponding von- Neumann entropy
varies continuously between 0 and
so that single parameter completeness is satisfied. Unfortunately, this method does not work for
because in that case
. To alleviate this deficiency we suggest another method (albeit less intuitive) to design
that satisfies single parameter completeness for any
. In what follows we will first introduce the classical 2-3 game using quantum information language and formulate its quantum version (extension to
is straightforward). Most of this introductory exposition is well established and is included here merely for self consistence. Then, in the second step, we shall address the issue of constructing
.
5. Two-Players-Three-Strategies Classical Games: Trits
Consider a two-players classical game with three strategies for each player. For example, two prisoners may have three options, marked as three values of a trit
,
and
for Confess, Stay quiet or Don’t confess. The two prisoner “system” can be found in nine two-trit states
,
,
, corresponding to the nine entries of the game table. The protocol of the classical game with 2-players and 3-strategies is as follows: The referee (judge) calls the players (prisoners) and tells them he assumes that they are in an initial two-trit state
meaning (C,C) namely both confess. He then asks them to decide whether to leave their respective trit state as it is on
or to change it either to
(meaning S) or to
(meaning D). These replacement operations (specified explicitly below) are the players’ classical strategies. If the initial state suggested by the referee is
the strategies of the two players include
(leaving the trit at
as it is),
(swapping of
and
namely, replacing C by S) and
(swapping
and
namely replacing C
by D). These three operations generate the group
of permutations of three elements
. Explicitly,
![]()
We shall indicate below that a quantum strategy is a gate represented by an
matrix. A reasonable requirement for the procedure of “quantizing” a classical game is that the classical strategies obtain as special case of the quantum ones. For that purpose we need to construct a representation of the permutation group
in terms of unitary matrices with unit determinant. This can be achieved by choosing
. (3)
For example, suppose player 1 and 2 choose respective strategies
and
. This brings the system into a state
. Then the respective payoff of player
,
will be
, where
is the payoff of player
at entry
of the game table.
6. The Analogous Quantum Game: 1 and 2 Quirt States
We now briefly explain the structure of the corresponding quantum game. Its main ingredients are qutrits, quantum strategies, and entanglement operations. Both versions use the same game table but the payoff rules are somewhat different.
Consider the three dimensional Hilbert space
with orthonormal basis vectors
,
and
. A qutrit is a vector
of unit norm,
. A general 2-qutrit state is a normalized vector in
,
(4)
A maximally entangled two-qutrit state is written as
, (5)
given in a Schmidt decomposed form. Its entanglement degree is measured by the von Neumann entropy
.
7. 2-3 Quantum Game Strategies
A strategy of a player in a 2-3 quantum game is an
matrix by which he operates on his qutrit (that is a quantum gate). A strategy
depends on eight Euler angles
. The explicit expression of
in terms of Gellman matrices
,
is well known. For quantum game theory, a practical parametrization of
is suggested in [10] .
8. 2-3 Quantum Game Procedure
The referee suggests an initial non-entangled two-qutrit state
(e.g, the analog of the classical two trit state
). Before letting the players apply their quantum strategies, the referee operates on
with a unitary operator
such that
is entangled (otherwise the game remains classical). Construction of the operator
(our central goal) is detailed below. At this stage of the game, the players apply their respective strategies
. Finally, the referee applies the operator
, leading to the final state
, (6)
where
is the octet of 8 Euler angles defining the
matrix
(that is the strategy of player
). The payoff
of player
is given by
, (7)
where
are the payoffs at entry
of the classical game table. Like in the classical game, each player choses a strategy with the goal of maximizing his payoff.
9. Pure Strategy Nash Equilibrium (NE)
Because the set of 8 Euler angles
uniquely determines the player’s strategy
, a pure strategy NE in the 2-3 quantum game is a pair of strategies
(each represents 8 angles) such that
(8)
The question of whether pure strategy NE exists in a 2-2 quantum game and its relation to the degree of entanglement (controlled by
) has been discussed in numerous works [11] - [17] . In brief, if there is NE in the classical game that is not Pareto efficient [18] , then there is a critical value
above which there is no pure strategy NE in the quantum game. As
approaches
from below, the respective payoffs in the quantum game at NE approach the Pareto point of cooperation [13] [17] . This is the main reason why, right from the onset, we stress the relevance of partially entangled 2-quNit states where
.
10. Absence of Classical Commensurability
We now explain why in a 2-3 quantum game there is no classical commensurability [10] . Recall that classical commensurability means that if the players use classical strategies they respectively get their classical payoffs. For a classical strategy
we have
. From Equation (6) it means that
should commute with all outer products of the classical strategies. If the initial state is
the 9 outer products of classical strategies are
, where
(see Equation (3)). Classical commensurability then requires
. (9)
This is possible only if J is a function of
where A is a
matrix satisfying
, and
is not just a multiple of
. But this is impossible because
and
generate an irreducible representation of the permutation group
and hence, according to Schure’s lemma
is just a multiple of
. These arguments naturally hold for any
.
11. Designing the Entangler ![]()
The main result of the present study concerns the analysis and construction of an entanglement operator
for
. We carry it out for
and then extend it straightforwardly to any
. For
we require that
yields an entangled 2-qutrit state with
specifying the degree of entanglement that achieves any value between 0 and
. Following the 2-2 game framework specified in Equation (1), we try to construct J by exponentiating a combination of classical strategies. In order to get the “diagonal” 2-qutrit states
and
from the qutrit state
, we have to operate on
with
. Therefore, we define
. (10)
Calculation of the exponent yields
. (11)
Maximal entanglement obtains when the absolute values of all three coefficients are equal, namely
. (12)
Here
raises monotonically from 0 to its first maximum
, hence we have found the desired entanglement operator that satisfies single parameter completeness. Figure 1(a) displays the von Neumann entropy
of the entangled 2-qutrit state (11) as function of
. Here again it possesses other properties, namely
is a periodic function of
with period
and it is symmetric about the mid-point
where it has a local minimum. It has two maxima for
where it equals
. Inspecting Equation (10),
we see that, in quantum games, the entanglement is not obtained in terms of spin rotations but, rather, in terms of permutation exponentials that are SU(3) matrices (for
these are the same).
12. Extension to Arbitrary N
Let
denote the
matrix representing the permutation
and let
,
be an unentangled 2-quNit state. To get an entangled state from
we define and assert that
. (13)
To proceed, let us define the absolute value squared of the coefficients
. (14)
It is easy to verify that: 1)
; 2)
; 3)
is periodic with pe-
riod
and symmetric about the mid-point
. The entanglement entropy is
. (15)
Maximal entanglement
obtains for
that is the solution of the equality
. (16)
For
the two solutions are specified in Equation (12). For
, there is a single solution at
, as shown in Figure 1(b). Thus, for
we have achieved our goal of constructing an entanglement operator
such that the degree of entanglement
of the 2-quNit state
varies continuously reaching all values in the interval
, so that single parameter completeness is satisfied.
For
there is no solution
of Equation (16), and maximal entanglement is not achieved. It might be argued that 2-N quantum games with
are much rarer than those with smaller N but we believe that the construction of
that satisfies single parameter completeness also for
is useful in other areas (outside the ballpark of quantum game theory), so we carry it out for the sake of completeness.
The method suggested here is not based on permutation exponentials as in Equation (10). It consists of the following steps.
1) Assume a lexicographic order of the
basis states
such that the diagonal states
appear in
the first N places. Choose a unitary
matrix of the form
where R is an
uniray matrix with equal first column elements
and
is the
unit matrix. The problem is
then reduced to the
dimensional subspace spanned by
. By construction,
![]()
that is a maximally entangled state.
2) Diagonalize
as
where
is the matrix of eigenvectors of
, and
![]()
is the diagonal matrix of (unimodular) eigenvalues of
with eigenphases
.
3) Now consider the matrix
. (17)
By construction,
and
. Hence, the state
is partially entangled. Since it is given in a Schmidt decomposed form, the corresponding von Neumann entropy
is easily calculable.
is continuous in
with
and
, namely single parameter completeness is satisfied. Generically, the eigen phases are not rational multiples of
so that
is not periodic, but this lack of periodicity is of no special significance.
13. Illustration for ![]()
A convenient way to build an appropriate unitary
matrix
is to start from a simple non-singular matrix
and then orthogonalize it within the Grahm-Schmidt procedure. For example,
![]()
Proceeding with the list of steps prescribed above we can easily construct
and compute the von Neumann entropy of the state
upon which the players apply their strategies according to the game protocol specified in Equation (6). The result is given in Figure 2.
As explained in the figure’s caption, the degree of entanglement is controlled by a single parameter and
is a continuous function of
reaching any value in the interval
. Thus we have achieved our goal of constructing an entangler
that turns a non-entangled 2-quNit state into an entangled one given in a Schmidt decomposed form with single parameter completeness satisfied.
14. Summary
In conclusion, we suggest two methods to design an entanglement operator
that turns a non-entangled
2-quNit state to a partially entangled state whose von Neumann entropy is fully controlled by a single real parameter. The first method is intuitively clear and simple, based on exponential of classical strategies, Equation (10), and results in the von Neumann entropy, as displayed in Figure 1. This method does not work for
because the resulting entropy does not reach the maximally entangled value
. For that reason we suggest another method that is somewhat less transparent but works for any N. The resulting entropy as function of
is displayed in Figure 2.
The entangler
constructed here generalizes, in two directions, the familiar quantum gate used in quantum information science to create Bell states from non-entangled two-qubit state. First, it is applicable to any two-quNit state, and second, it contains a single continuous parameter that controls the degree of entanglement of the resultant state.
Acknowledgements
I would like to thank Oscar Vollij for his excellent course in (classical) game theory. Discussions with Eytan Bachmat, Hosho Katsura, Rioichi Shindou, Doron Cohen and Yehuda Band are highly appreciated. This work is partially supported by grant 400/2012 of the Israeli Science Foundation (ISF).