Creative Education

Volume 13, Issue 10 (October 2022)

ISSN Print: 2151-4755   ISSN Online: 2151-4771

Google-based Impact Factor: 2.04  Citations  

Ghost House: A Kinesthetic Game to Practice Prepositions of Place in Speaking

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DOI: 10.4236/ce.2022.1310204    146 Downloads   987 Views  
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ABSTRACT

In this paper, I highlight that it is possible to teach a grammar lesson in a communicative way without limiting oneself to written activities. At the end of a grammar lesson on prepositions of place, I decided to think about an activity that could engage students as I teach English as a foreign language (EFL). That activity I had been reflecting on proved to be a kinesthetic game I named Ghost House. As they are efficient to entertain children, games might also be good motivators for learning when used as a communicative tool and an icebreaker. This game offers EFL teachers a pedagogic means to assess students’ mastery of prepositions of place in speaking but it also gives way to a specific learning strategy that could meet different students’ needs. In addition to the game, Sketch it is another activity that helps use prepositions of place in real life situations. In short, in this paper, I defend the idea that all EFL teachers must be innovative, proactive and creative (IPC) in order to be unique.

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Diop, M. (2022) Ghost House: A Kinesthetic Game to Practice Prepositions of Place in Speaking. Creative Education, 13, 3204-3213. doi: 10.4236/ce.2022.1310204.

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