Creative Education

Creative Education

ISSN Print: 2151-4755
ISSN Online: 2151-4771
www.scirp.org/journal/ce
E-mail: ce@scirp.org
"Potential of Gamification as Assessment Tool"
written by Claudia Cardinale Nunes Menezes, Robélius De Bortolli,
published by Creative Education, Vol.7 No.4, 2016
has been cited by the following article(s):
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[1] EFL learners' motivation in a gamified formative assessment: The case of Quizizz
Education and Information Technologies, 2024
[2] Drone Edu Challenge IR 4.0: Expanding Skills Sets of Malaysian STEM Talent Pool
… in Applied Sciences …, 2024
[3] Gamificação de disciplinas de Química nos ensinos médio e superior
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[4] Validation d'une nouvelle approche pour l'évaluation des commotions cérébrales chez les athlètes
2023
[5] Aplicação do Software Geogebra como Ferramenta Didática Auxiliar no Ensino de Matemática: Geogebra, Modelagem Matemática e TIC's.
… : Educação, Cultura e …, 2023
[6] Gim Edukasi Bahasa Indonesia Sesuai Eyd (Ejaan Yang Disempurnakan) untuk Siswa Sekolah Menengah Pertama
2023
[7] Community College Students' Perceptions of Online Public Speaking Courses
2023
[8] Formative Assessment of Gamification Application and Teacher Perception in Mathematics Education: A Case Study of Ten Elementary School Mathematics …
2023
[9] Recursos de gamificación en educación: Un planteamiento teórico
EDUCACIÓN Y CIENCIA, 2023
[10] Effects of Web 2.0 Tools (Kahoot, Quizlet, Google Form Example) on Formative Assessment in Online Chemistry Courses.
Journal of Science Learning, 2023
[11] Designing Games for Stealth Assessment: Dos and Don'ts of the Trade Based on Practical Experience
Games as Stealth Assessments, 2023
[12] The Constraints of The Adoption of Gamification for Education and Training in Higher Education Institutions: A Systematic Literature Review
… Conference on Artificial …, 2023
[13] A Gamification Conceptual Framework for Marketing Courses
… on Professional Culture of the Specialist …, 2023
[14] English Grammar Self-Evaluation Through Gamified Assessment–A Preliminary Study
Journal of Personalized Learning, 2023
[15] Ten principles of alternative assessment
2023
[16] Ресурсы геймификации в образовании: теоретический подход
Образование и наука, 2023
[17] The Ability of Scratch Teaching in Programming Language—Taking Roguelike Mathematical Games as an Example
2022
[18] Pros and Cons of Tomorrow's Learning: A Review of Literature of Gamification in Education Context
Medical Education Bulletin, 2022
[19] Effectiveness of a gamification application in learning mandarin as a second language
Malaysian Journal of Learning and …, 2022
[20] Gamification in Higher Education: Analysis of Your Strengths and Weaknesses
Patón… - … of Research on the …, 2022
[21] Snapticon: Developing Effective Listening Skills for Group Oral Discussion
Asian Journal of …, 2022
[22] The Influence of Gamification in Education: Possibilities, Regulation and Concerns
International Conference in …, 2022
[23] How Innovative Technologies Are Improving the Delivery of E-Assessment in Higher Education
… to Assess the Effectiveness of Global …, 2022
[24] A meta-analysis on the effect of gamified-assessment tools' on academic achievement in formal educational settings
Education and Information Technologies, 2022
[25] An evaluation of cooperative learning through content gamification in EFL classes in Cundinamarca
2022
[26] E-DEĞERLENDİRME ORTAMINDA KULLANILAN OYUNLAŞTIRMA BİLEŞENLERİNİN ÖĞRENCİLERİN KATILIMLARI ÜZERİNE ETKİSİ
2022
[27] English-based business game as an alternative format of teaching and learning
2022
[28] Metodología para las actividades virtuales que desarrollen el aprendizaje de las Ciencias Naturales en la Educación Básica Superior
2022
[29] Exploring Feedback and Gamification in a Data Modeling Learning Tool
Electronic Journal of …, 2021
[30] Benefits of Gamified Evaluations for Virtual Education in Pandemic Context According to the Peruvian Teachers Perception
Quintanilla, N Ramirez-Felipe… - 2021 IEEE Sciences …, 2021
[31] Position Paper: Gamification in Education
Arab journal for scientific publishing, 2021
[32] Igrifikacija (elementi videoigara) u nastavi: pogled iz pedagoško-didaktičke perspektive
Časopis za odgojne i obrazovne znanosti …, 2021
[33] Exploring Feedback and Gamification in a Data Modeling Learning Tool.
Electronic Journal of e …, 2021
[34] Gamification for Handing Educational Innovation Challenges
2020
[35] Gamified Evaluation in STEAM for Higher Education: A Case Study
2020
[36] Gamification in psychological assessment in South Africa: A narrative review
2020
[37] Health Gamification Research–a bibliometric analysis
2020
[38] Pedagogies of Digital Learning in Higher Education
2020
[39] Open-source drone programming course for distance engineering education
2020
[40] Lessons Learned From Developing and Evaluating an Educational Database Modeling Tool
2020
[41] Computer-based feedback to foster self-regulated learning in a blended learning environment: An experience in the financial area
2020
[42] Examining the use of e‐assessment in higher education: teachers and students' viewpoints
British Journal of Educational Technology, 2019
[43] BENEFITS AND CHALLENGES OF USING GAME-BASED FORMATIVE ASSESSMENT AMONG UNDERGRADUATE STUDENTS
2019
[44] Evaluation of awarding badges on Student's engagement in Gamified e-learning systems
2019
[45] 遊戲化教學融入簡報製作之行動研究
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[46] Validation of the 4pHAT
2019
[47] The Impact of difference in two elements of design (badges/leader boards) in e-learning environment based on gamification to develop the analytical reading skills …
Journal of Scientific …, 2019
[48] TEACHING AND EDUCATION USE OF GAMIFICATION IN MATHEMATICS: A CASE STUDY AT A HIGH SCHOOL IN GUARATINGUETÁ-SP
2019
[49] The Impact of difference in two elements of design (badges/leader boards) in e-learning environment based on gamification to develop the analytical …
Journal of …, 2019 - … , Faculty of Women for, Arts, 2019
[50] Performance appraisal of knowledge workers in R&D centers using gamification.
… Management & E …, 2018
[51] Using Gamification in Outreach Camps: Experience from an IS Program
2018
[52] Performance appraisal of knowledge workers in R&D centers using gamification
2018
[53] Using Game Mechanics to Increase Graduate Student Engagement with Library Resources
ProQuest Dissertations Publishing, 2017
[54] Design Participativo no Ensino Médio: Desenvolvimento de um Jogo Auxiliar ao Processo de Ensino
2017
[55] E-LEARNING in 3D
2017
[56] Gamification at School
International Conference on Education and New …, 2017
[57] Pros and cons gamification and gaming in classroom
2017
[58] Institute of Industry and Academic Research Incorporated
[59] PENGGUNAAN KAHOOT! DALAM PENTAKSIRAN FORMATIF PENDIDIKAN KHAS: APLIKASI GAMIFICATION BAGI MEREALISASIKAN PENDIDIKAN …
H binti Ishak
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