Creative Education

Creative Education

ISSN Print: 2151-4755
ISSN Online: 2151-4771
www.scirp.org/journal/ce
E-mail: ce@scirp.org
"How Mobile Augmented Reality Is Applied in Education? A Systematic Literature Review"
written by Fabrício Herpich, Felipe Becker Nunes, Giani Petri, Liane Margarida Rockenbach Tarouco,
published by Creative Education, Vol.10 No.7, 2019
has been cited by the following article(s):
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[1] Systematic review on the integration of immersive technologies to improve learning in primary education
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[2] Meta: XR-AR-MR and Mirror World Technologies Business Impact of Metaverse
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[3] Gamification in Real-World Applications: Interactive Maps and Augmented Reality
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[4] Realidade aumentada para aprendizagem de desenho técnico: desenvolvimento e validação da ferramenta HypergeoAR
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[5] Cercant l'atenció a la diversitat mitjançant la diversificació metodològica. Model de Proposta per la Unitat Didàctica d'electricitat dins l'àmbit de" Tecnologia i …
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[6] Evaluation design for 3D geometry learning using augmented reality
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[7] Exploring the Influence of Demographics on the Impact of Mixed Reality in Enhancing Student's Self-Perception, Involvement, and Motivation in Learning
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[8] Enhancing Asynchronous Online Learning with Mobile Augmented Reality Application: A Case Study in Higher Education Business Courses.
International Journal of Technology in Education and …, 2023
[9] Perspectiva tecno-pedagógica de la realidad aumentada en la educación
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[10] A case study for emerging technologies and the potential applications of AR in higher education
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[11] Towards a Low‐Cost Teacher Orchestration Using Ubiquitous Computing Devices for Detecting Student's Engagement
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[12] Estrategia pedagógica apoyada en realidad aumentada
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[13] A systematic literature review on educational recommender systems for teaching and learning: research trends, limitations and opportunities
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[14] The Application of Augmented Reality (AR) to Language Learning and its Impact on Student Motivation
Gómez… - International Journal of …, 2022
[15] Towards a Low-Cost Teacher Orchestration Using Ubiquitous Computing Devices for Detecting Student's Engagement
… and Mobile Computing, 2022
[16] Cloud Database in Mobile Augmented Reality
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[17] Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency
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[18] Realidades aumentada e virtual no ensino de química: aplicação e avaliação no ensino médio
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[19] Literary education and reading promotion supported in immersive literary environments with augmented reality [educación literaria y promoción lectora …
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[20] Multi-view ar streams for interactive 3d remote teaching
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[21] Educación literaria y promoción lectora apoyadas en entornos literarios inmersivos con realidad aumentada
Piñeiro… - Ocnos. Revista de …, 2021
[22] The use of Mobile Augmented Reality in health education review
2021
[23] The use of spherical learning XR-arenas based on an abstract symbolic environment in physics teaching
2021
[24] Challenges and Research in Virtual Worlds and Augmented Reality in the Educational Field
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[25] Using Augmented Reality Technology in Higher Education Institutions.
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[26] Collaborative Design of Augmented Flashcards for Design History Class
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[27] A systematic mapping review of augmented reality applications to support STEM learning in higher education
2021
[28] A Systematic Review of Augmented Reality Applications in Language Learning.
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[29] Augmented Reality in Education: An Overview of Twenty-Five Years of Research
2021
[30] Augmented Reality in Education: An Overview of Twenty-Five Years of Research.
Garzon, J Bacca-Acosta, J Duarte… - Contemporary …, 2021
[31] Using augmented reality technology in higher education institutions
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[32] Literary education and reading promotion supported in immersive literary environments with augmented reality
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[33] 探究應用擴增實境輔助國文寫作教學之模式
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[34] I LIBRI AUMENTATI I VANTAGGI DELL'INTRODUZIONE DELLA REALTÀ AUMENTATA NEI LIBRI PER L'INFANZIA: UNA REVISIONE DELLA LETTERATURA
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[35] Effect of augmented reality environments on cognitive load: pedagogical effect, instructional design, motivation and interaction interfaces.
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[36] Análise das experiências educacionais dos estudantes com simulações em realidade aumentada móvel para o desenvolvimento do conhecimento em Física
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