has been cited by the following article(s):
[1]
|
An exploratory study on the perception of the over-the-top (OTT) industry among film and media production major university students: Utilizing the Q methodology
PLOS ONE,
2025
DOI:10.1371/journal.pone.0314035
|
|
|
[2]
|
Engaging Minds and Hearts: Dual Impact of 'Squid Game' Derivative Contents on User Engagement
Journal of Digital Contents Society,
2024
DOI:10.9728/dcs.2024.25.7.1665
|
|
|
[3]
|
Contemporary Asian Popular Culture Vol. 2
2024
DOI:10.1007/978-3-031-72178-6_6
|
|
|
[4]
|
International Research Trends on Netflix’s Killer Content Squid Game: A Systematic Literature Review
Journal of Digital Contents Society,
2023
DOI:10.9728/dcs.2023.24.4.713
|
|
|
[5]
|
Reception of the Series “Squid Game” in the World Media: the Reasons for Popularity
Scientific notes of the Institute of Journalism,
2022
DOI:10.17721/2522-1272.2022.81.1
|
|
|