Creative Education
Vol.7 No.10(2016), Paper ID 68291, 6 pages
DOI:10.4236/ce.2016.710153
Motivation Strategy Using Gamification
Tae Matsumoto
Kanto Gakuin University, Yokohama, Japan
Copyright © 2016 Tae Matsumoto et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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