Creative Education

Vol.7 No.10(2016), Paper ID 68291, 6 pages



Motivation Strategy Using Gamification


Tae Matsumoto


Kanto Gakuin University, Yokohama, Japan


Copyright © 2016 Tae Matsumoto et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


How to Cite this Article

Matsumoto, T. (2016) Motivation Strategy Using Gamification. Creative Education, 7, 1480-1485. doi: 10.4236/ce.2016.710153.

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