has been cited by the following article(s):
[1]
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Metaphorical Perceptions of University Students towards the Concept of Digital Game
Akdeniz Spor Bilimleri Dergisi,
2023
DOI:10.38021/asbid.1153046
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[2]
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Metaverse
Studies in Big Data,
2023
DOI:10.1007/978-981-99-4641-9_14
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[3]
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DİJİTAL OYUNLARDA “ŞİDDET” UNSURUNA OYUCULARIN YÜKLEDİĞİ ANLAM: ÜNİVERSİTE ÖĞRENCİLERİNE YÖNELİK BİR METAFOR ANALİZİ
Beykoz Akademi Dergisi,
2020
DOI:10.14514/BYK.m.26515393.2020.8/2.251-269
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[4]
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DİJİTAL OYUNLARDA “ŞİDDET” UNSURUNA OYUCULARIN YÜKLEDİĞİ ANLAM: ÜNİVERSİTE ÖĞRENCİLERİNE YÖNELİK BİR METAFOR ANALİZİ
Beykoz Akademi Dergisi,
2020
DOI:10.14514/BYK.m.26515393.2020.8/2.251-269
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[5]
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Digital Game Devices with Physiological Measurement; For Games as Future Healthcare Bases
2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH),
2019
DOI:10.1109/SeGAH.2019.8882449
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[6]
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Physiological measurements on a gaming virtual reality headset using photoplethysmography: A preliminary attempt at incorporating physiological measurement with gaming
TENCON 2017 - 2017 IEEE Region 10 Conference,
2017
DOI:10.1109/TENCON.2017.8228049
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