[1]
|
M-learning in the COVID-19 era: physical vs digital class
Education and Information Technologies,
2021
DOI:10.1007/s10639-021-10572-6
|
|
|
[2]
|
M-learning in the COVID-19 era: physical vs digital class
Education and Information Technologies,
2021
DOI:10.1007/s10639-021-10572-6
|
|
|
[3]
|
Using Connected Technologies in a Continuous Quality Improvement Approach in after-school Settings: The PAX Good Behavior Game
Journal of Technology in Human Services,
2019
DOI:10.1080/15228835.2019.1588190
|
|
|
[4]
|
Knowledge Management in Organizations
Communications in Computer and Information Science,
2018
DOI:10.1007/978-3-319-95204-8_9
|
|
|
[5]
|
Exploring the use of educational technology in primary education: Teachers' perception of mobile technology learning impacts and applications' use in the classroom
Computers in Human Behavior,
2016
DOI:10.1016/j.chb.2015.11.023
|
|
|
[6]
|
The MoLE project
Proceedings of the 31st European Conference on Cognitive Ergonomics,
2013
DOI:10.1145/2501907.2501963
|
|
|