TITLE:
Research on the Learning Effects of Game-Based Teaching for Vocational Schools’ English Learners
AUTHORS:
Ying Chen, Meifang Jiang
KEYWORDS:
Game-Based Teaching, Vocational School, Students with Weak Foundations, English Learning Outcomes, Empirical Study
JOURNAL NAME:
Open Journal of Applied Sciences,
Vol.15 No.11,
November
20,
2025
ABSTRACT: In the context of vocational English education, game-based teaching has emerged as a potential solution to address motivational challenges. However, existing research mainly focuses on general education, with limited empirical study on its efficacy in vocational English, especially for students with weak foundations. This study adopts an experimental, pre-test/post-test control group design to examine students with weak English foundations in a secondary vocational school in Guangdong, China, which aims to answer three key questions: 1) What is the current implementation status of game-based teaching approaches in secondary vocational English classrooms in China? 2) What are the differential effects of game-based teaching versus traditional instruction on vocational students’ English learning outcomes, including motivation, engagement, and academic achievement? 3) What key considerations and challenges emerge when implementing game-based teaching in vocational English education contexts? This research contributes to both theory and practice in vocational English education by providing empirical evidence for gamification’s effectiveness. Future research should address optimal game design for weak-foundation students and improve methodological limitations.