Article citationsMore>>

Ibánez, M.-B., Di-Serio, á. and Delgado-Kloos, C. (2014) Gamification for Engaging Computer Science Students in Learning Activities: A Case Study. IEEE Transactions on Learning Technologies, 7, 291-301.

has been cited by the following article:

SCIRP Newsletter
Copyright © 2006-2026 Scientific Research Publishing Inc. All Rights Reserved.
Top