TITLE:
Serious Game Design Process, Study Case: Sixth Grade Math
AUTHORS:
Francisco J. Álvarez-Rodríguez, Arturo Barajas-Saavedra, Jaime Muñoz-Arteaga
KEYWORDS:
Game Design Process, Serious Video Games, Electronic Learning
JOURNAL NAME:
Creative Education,
Vol.5 No.9,
May
26,
2014
ABSTRACT:
The way in which students
are being educated is evolving; the traditional teaching paradigm, where formal
and non-formal education are treated as a mutually exclusive, must
be changed and turned into a new learning paradigm whereformal and non-formal
education are treated as one in order to achieve a meaningful and relevant
learning. In Mexico, it is clear that educational level of students
is barely improving in elementary school students, considering basic topics on
Math, Science, and Spanish. There is a need to integrate more efficient
mechanisms, like serious video games, in non-formal environment for students
and increase learning opportunities beyond the classroom. Therefore, it is
envisaged as a possibility, the large scale production of video games to
address this problematic. But, a reason why it is not often carried out the
large scale development of digital resources is the lack of well-defined
development processes and documented experiences. This research will provide
solution to the lack of well-defined development processes for large scale
production of serious video games, presenting a proposal for a development
process with fundamentals in software engineering. The overall findings of the
research show that there is an improvement in the knowledge acquisition of the
students.