TITLE:
Framework Development of Serious Game-Based Instrument for Malay Language Early Literacy Assessment
AUTHORS:
Rohani Aziz, Helmi Norman, Norazah Nordin, Fatin Nabilah Wahid, Ruslina Ibrahim
KEYWORDS:
Serious Games, Assessment Framework, Early Literacy, Literacy Assessment, Serious Game-Based Instrument Framework
JOURNAL NAME:
Creative Education,
Vol.10 No.12,
November
30,
2019
ABSTRACT: Literacy achievement is important because it is the underpinning skills
that sustain an individual’s competencies in early education. However, most of assessment instrument nowadays are in the form of traditional
summative assessment. The emerging assessment instrument in recent evolution of technology allows teachers, educators and assessment workers to seek for better approaches in evaluating and assessing students’
achievement. While the traditional assessment methods are gradually being
transformed into informal and formative assessment methods, an establishment of an alternative assessment
framework is needed to accommodate the transformation. Therefore, the aim of
this study is to establish the framework development of a Serious Game-Based
Instrument for early literacy student assessment. The study used the Focus
Group Discussion (FGD) approach to determine the appropriate gamification
features of Serious Games and develop the serious game-based assessment
framework. For that purposed, 17 experts from different fields of studies were involved in the FGD session. The findings were analyzed
using descriptive analysis. This study concludes by highlighting the proposed
framework of the Serious Game-Based Literacy Assessment by verifying
gamification features and literacy constructs needed for the development of
Serious Games of Early Literacy Student Assessment.