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Gonçalves, C., Croset, M. C., Ney, M., Balacheff, N., & Bosson, J. L. (2010) Authenticity in Learning Game: How It Is Designed and Perceived. In M. Wolpers, P. A. Kirschner, M. Scheffel, S. Lindstaedt, & V. Dimitrova (Eds.), Sustaining TEL: From Innovation to Learning and Practice (pp. 109-122). Berlin: Springer.
https://doi.org/10.1007/978-3-642-16020-2_8
has been cited by the following article:
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TITLE:
Ethics as a Game? Towards a Framework for Game Design
AUTHORS:
Yuan Yuan, Kun Fu, Barend Pieter Venter, Thomas Hainey
KEYWORDS:
Games for Learning, Framework, Ethics Teaching, Pedagogy, Game Design
JOURNAL NAME:
Sociology Mind,
Vol.9 No.3,
May
21,
2019
ABSTRACT: Citizen morality reflects civilization and is significant to society. Ethics education for improving morality, especially in China, may fail because of its reliance on lecture-based teaching. Game-based learning presents an innovative approach to ethics education. This paper identifies problems in tertiary ethics education and reviews relevant game design principles before establishing a framework for designing educational games that may assist in ethics education. It then proposes a game design model for teaching ethics.