Art and Design Review

Volume 5, Issue 1 (February 2017)

ISSN Print: 2332-1997   ISSN Online: 2332-2004

Google-based Impact Factor: 0.46  Citations  

Eye Space: An Analytical Framework for the Screen-Mediated Relationship in Video Games

HTML  XML Download Download as PDF (Size: 896KB)  PP. 84-101  
DOI: 10.4236/adr.2017.51007    1,856 Downloads   3,086 Views  Citations

ABSTRACT

This article explores the connections between players and game worlds through the screen-mediated space in games—i.e., eye space. Eye space is the crucial link between players and the game world; it’s the decisive area where the gameplay takes place. However, the concept of eye space is not attention to and is frequently confused with game space because the two are closely connected and sometimes they can even interchange with each other. Thus, the study focuses on the basic building blocks and the structure of eye space in games. An analytical framework based on the existing literature and practice is proposed with special attention on the interactive nature of video games in order to examine the interplay between players and game spaces. The framework encompasses three aspects: the visual elements within the eye space, the relation of eye space to the players, and the interaction of eye space with the game space. This study aims to establish a common language to describe the screen-mediated space in games and provide further insight into game design.

Share and Cite:

Chang, Y. and Hsieh, C. (2017) Eye Space: An Analytical Framework for the Screen-Mediated Relationship in Video Games. Art and Design Review, 5, 84-101. doi: 10.4236/adr.2017.51007.

Cited by

[1] Filmic framing in video games: a comparative analysis of screen space design
Multimedia Tools and Applications, 2018

Copyright © 2024 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.