Psychology

Psychology

ISSN Print: 2152-7180
ISSN Online: 2152-7199
www.scirp.org/journal/psych
E-mail: psych@scirp.org
"Risk Factors Associated with the Abuse of Video Games in Adolescents"
written by Ricardo A. Tejeiro, Jorge L. Gómez-Vallecillo, Manuel Pelegrina, Agustín Wallace, Enrique Emberley,
published by Psychology, Vol.3 No.4, 2012
has been cited by the following article(s):
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[1] Förderung von exzessivem Nutzungsverhalten bei Games
2023
[2] SELF-CONCEPT DIFFERENCES IN ATHLETES AND ESPORTS PLAYERS.
Sports Logos/Sportski Logos, 2022
[3] İnternette Oyun Oynama Bozukluğu Belirtileri Olan Genç Erişkinlerde Agresyon ve Başa Çıkma Stratejileri
Sa?l?k Bilimlerinde De?er, 2022
[4] Raport z projektu badawczego „Czynniki modyfikujące odpowiedź empatyczną u osób uzależnionych od portali społecznościowych”
2021
[5] What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students
Heliyon, 2021
[6] Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
2021
[7] “What Game are We Playing?”: the Psychosocial Context of Problem Gambling and Gaming Among Italian High School Students
2021
[8] Game Transfer Phenomena and problematic interactive media use: Dispositional and media habit factors
2021
[9] Computer Game Addiction in Gifted Students and Non-Gifted Children: A Caution for Technology-Oriented STEM Activities
2021
[10] Evaluating the quality of evidence for gaming disorder: A summary of systematic reviews of associations between gaming disorder and depression or anxiety
2020
[11] The prevalence of problematic internet use among a sample of Egyptian adolescents and its psychiatric comorbidities
2020
[12] Uso de dispositivos tecnológicos en la segunda infancia y conductas externalizantes
2020
[13] Prevalence and correlates of video gaming addiction among Nigerian in-school adolescents.
Pedagogická Orientace, 2020
[14] Video game addiction
Adolescent addiction, 2020
[15] Výskyt a korelace závislosti na videohrách mezi nigerijskými školu navštěvujícími adolescenty
Pedagogická orientace, 2020
[16] Gaming disorder in young people
Starting At the Beginning, 2020
[17] Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review
2020
[18] Risk factors of internet gaming disorder symptoms in Spanish adolescents
2020
[19] Fear of missing out (FoMO) and gaming disorder among Chinese university students: Impulsivity and game time as mediators
2020
[20] Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China
2019
[21] Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review
2019
[22] BİLGİSAYAR OYUN BAĞIMLILIĞI SPORCULARIN PSİKOLOJİK BECERİLERİNİ ETKİLER Mİ?
2019
[23] COMPULSIVE USE OF COMPUTER GAMES AND INTERPERSONAL AND INTRAPERSONAL YOUTH FUNCTIONING–A PILOT STUDY
Rozprawy Społeczne, 2019
[24] Los peligros de los videojuegos y el mundo virtual en la juventud. Análisis en torno a la novela Erebos de Ursula Poznanski
2018
[25] Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample
2018
[26] Typology of patients with behavioral addictions or eating disorders during a one-year period of care: Exploring similarities of trajectory using growth mixture …
2018
[27] Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
2018
[28] Nałogowe korzystanie z gier komputerowych a funkcjonowanie interpersonalne i intrapersonalne młodzieży–badania pilotażowe
2017
[29] Problem video game playing is related to emotional distress in adolescents/El uso problemdtico de videojuegos estd relacionado con problemas emocionales en …
2017
[30] CZĘŚĆ II: PRAKTYKA, BADANIA, WDROŻENIA I ZDROWIE SPOŁECZNE
2017
[31] Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms
International Journal of Mental Health and Addiction, 2017
[32] Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents
Multimodal Technologies and Interaction, 2017
[33] What are the Perspectives of Mothers Whose Adolescent Sons are Engaging in Prolonged Video Game Play?
ProQuest Dissertations Publishing, 2017
[34] Actualización y propuesta de Tratamiento de la Adicción a los Videojuegos en línea: el programa PIPATIC
2017
[35] Nałogowe korzystanie z gier komputerowych a funkcjonowanie interpersonalne i intrapersonalne młodzieży-badania pilotażowe
2017
[36] Problem video game playing is related to emotional distress in adolescents
Adicciones, 2017
[37] Pratiques des jeux vidéo, d'internet et des réseaux sociaux chez des collégiens français
2016
[38] Problematic Internet use and problematic use of computer games among students of social sciences and humanities
Hygeia Public Health, 2016
[39] El uso problemático de videojuegos está relacionado con problemas emocionales en adolescentes
2016
[40] Psychometric properties of the Problem Video Game Playing scale in adults
Revue Européenne de Psychologie Appliquée/European Review of Applied Psychology, 2016
[41] USO PROBLEMÁTICO DE LOS VIDEOJUEGOS Y RENDIMIENTO ACADÉMICO
2016
[42] Neotenous paths to hominization part II: Neoteny, play, and art.
2016
[43] 日本の高校生を対象としたゲーム依存とプレイ行動の実態
2016
[44] Pratiques des jeux vidéos, d'internet et des réseaux sociaux: une étude auprès d'adolescents des Bouches-du-Rhône
2016
[45] Video games, Internet and social networks: A study among French school students
Sante Publique, 2016
[46] Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping
International Journal of Mental Health and Addiction, 2015
[47] هنجاریابی پرسش‌نامه‌ی اعتیاد به بازی‌های آنلاین‎
2015
[48] Uso problemático de video juegos y satisfacción con la vida
2015
[49] Standardization of Online Gaming Addiction Questionnaire
2015
[50] Measuring Internet Gaming Disorder in Chinese International Students in the United Kingdom
British Journal of Education, Society & Behavioural Science, 2014
[51] Sleep Interference Effects of Pathological Electronic Media Use during Adolescence
International Journal of Mental Health and Addiction, 2014
[52] Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptoma
Computers in Human Behavior, 2014
[53] Subtypes of Adolescent Video Gamers: a Latent Class Analysis
International Journal of Mental Health and Addiction, 2014
[54] La Adicción a los Videojuegos: Dónde Acaba la Opinión y Empieza el Conocimiento
2014
[55] Video Game Addiction and Engagement in Adult Gamers: Differentiation Based on Relationships with Health and Functioning
2014
[56] The Relationship between Video Games Addiction and Family Functioning, Sensation Seeking and Aggression in Students
2014
[57] Youth online gaming addiction: the role of self esteem, anxiety and depression
Strategic Studies on …, 2014
[58] Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools
Clinical psychology review, 2013
[59] Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users
Australian and New Zealand Journal of Psychiatry, 2013
[60] Raport z projektu badawczego „Analiza wpływu aprobaty społecznej na neuronalne korelaty empatii u osób problematycznie korzystających z portali …
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