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RESEARCH METHODOLOGIES IN ENGINEERING SCIENCES: A CRITICAL ANALYSIS
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… Sciences: Theory and …,
2023 |
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[2]
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Gamified Learning Intervention to Promote Music Literacy and Creativity in Elementary Music Education
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Journal of Cognitive …,
2023 |
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[3]
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Board Games as a Teaching Tool for Sustainability
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2023 |
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[4]
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Designing for Replayability: Designing a game with a simple gameplay loop for the purpose of being replayable
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2022 |
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[5]
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Razvoj spletne aplikacije ugani pesem
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2022 |
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[6]
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The Future, the Crisis, and the Future of Replay Story
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Studia Humanistyczne AGH,
2021 |
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[7]
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Serious Games for Learning Information Literacy: The Teacher's Point of View
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2021 |
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[8]
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Apprendimento basato sui giochi: il progetto NAVIGATE
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Yost, AM Tammaro, G Conti… - Biblioteche …,
2021 |
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User experience and usability: the case of augmented reality
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Handbook of e-Tourism,
2020 |
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Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive
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2020 |
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[11]
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Proseduraalisen generoinnin vaikutus videopelien uudelleenpelattavuuteen
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2020 |
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[12]
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You Can (Not) Replay: Unrepeatable Experiences in Games
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2019 |
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Aspects that need to be addressed during the development of location-based games
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Entertainment Computing – ICEC 2018,
2018 |
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[14]
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The development of a systems development methodology for location-based games
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Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment,
2018 |
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[15]
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A framework to determine the suitability of software development methodologies for the development of location-based games
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2017 |
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[16]
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A systems development methodology for developing location based games
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2017 |
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[17]
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Analysis, Design, Development, Implementation, and Evaluation of a Serious Game Designed to Inform Users on Environmental Issues
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2017 |
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[18]
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Integrated Optimized Design of Mobile Phone Interface Based on Human Factors Engineering
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Journal of Mechanical Engineering Research and Developments,
2015 |
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[19]
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d eSarrollo de un juego Serio de eStimulación cognitiva Para adultoS mayoreS: la exPeriencia del n euron a PP
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[1]
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Unlocking Learning: Investigating the Replayability of Educational Games
International Journal of Computer Games Technology,
2024
DOI:10.1155/2024/5876780
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[2]
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Gamified Learning Intervention to Promote Music Literacy and Creativity in Elementary Music Education
Journal of Cognitive Sciences and Human Development,
2023
DOI:10.33736/jcshd.5481.2023
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[3]
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Handbook of e-Tourism
2022
DOI:10.1007/978-3-030-48652-5_62
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Handbook of e-Tourism
2021
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Serious Games for Learning Information Literacy: The Teacher’s Point of View
International Information & Library Review,
2021
DOI:10.1080/10572317.2021.1909256
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Entertainment Computing – ICEC 2018
Lecture Notes in Computer Science,
2018
DOI:10.1007/978-3-319-99426-0_6
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The Development of a Systems Development Methodology for Location-Based Games
Computers in Entertainment,
2018
DOI:10.1145/3236492
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[8]
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The Development of a Systems Development Methodology for Location-Based Games
Computers in Entertainment,
2018
DOI:10.1145/3236492
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[9]
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Entertainment Computing – ICEC 2017
Lecture Notes in Computer Science,
2017
DOI:10.1007/978-3-319-66715-7_36
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