has been cited by the following article(s):
[1]
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Immersive technologies
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Inclusive Smart Museums: Engaging Neurodiverse …,
2024 |
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[2]
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ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming
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International Journal of …,
2024 |
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[3]
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Integrating Sensory Modalities and Technologies in Artistic Contexts
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Nichols - … and Neuroaesthetics: Neuroarts …,
2024 |
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[4]
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Disrupting Algorithmic Culture: Redefining the Human (ities)
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Generative AI in Teaching and Learning,
2024 |
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[5]
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Limitations and possibilities of digital restoration techniques using generative AI tools: Reconstituting Antoine François Callet's Achilles Dragging Hector's Body Past …
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Arts & …,
2023 |
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[6]
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Use of AI to Recreate and Repatriate Lost, Destroyed or Stolen Paintings: The 1785 Parisian Salon Case Study
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Journal of …,
2023 |
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[7]
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Exploring the Effectiveness of Virtual Reality Role-Playing in Debating Repatriation of Artworks in Active Learning Art History Classes
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2023 |
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[8]
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Learning Communities in the Metaverse: Integrating High-Impact Practices and Durable Skills in a First-Year Experience Course Taught Entirely in a Virtual Learning …
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The International Journal of …,
2023 |
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[9]
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Digital Twins and Cultural Heritage Preservation: A Case Study of Best Practices and Reproducibility in Chiesa dei SS Apostoli e Biagio
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Art and Design …,
2023 |
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[10]
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Rethinking the Virtual Learning Environments: Strategies for Adoption, Implementation, and Pedagogy
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