has been cited by the following article(s):
[1]
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SimCollege: A Digital Game for Promoting the Ethical Framework of the Edu-Metaverse
2022 IEEE Smartworld, Ubiquitous Intelligence & Computing, Scalable Computing & Communications, Digital Twin, Privacy Computing, Metaverse, Autonomous & Trusted Vehicles (SmartWorld/UIC/ScalCom/DigitalTwin/PriComp/Meta),
2022
DOI:10.1109/SmartWorld-UIC-ATC-ScalCom-DigitalTwin-PriComp-Metaverse56740.2022.00348
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[2]
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Designing Game-Based Writing Projects to Foster Critical Ethical Reasoning in the English Classroom: A Case Study Using Plague Inc: Evolved
Simulation & Gaming,
2020
DOI:10.1177/1046878120953592
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