Journal of Information Security, 2011, 2, 39-49
doi:10.4236/jis.2011.21004 Published Online January 2011 (http://www.SciRP.org/journal/jis)
Copyright © 2011 SciRes. JIS
Effective and Extensive Virtual Private Network
Tarek S. Sobh, Yasser Aly
Information S ystems Depart me n t, Egyptian Armed Forces, Cairo, Egypt
E-mail: tarekbox2000@yahoo.com
Received November 13, 2010; revised December 22, 2010; accepted January 4, 2011
Abstract
A Virtual Private Network (VPN) allows the provisioning of private network services for an organization
over a public network such as the Internet. In other words a VPN can transform the characteristics of a public
which may be non-secure network into those of a private secure network through using encrypted tunnels.
This work customized a standard VPN to a newly one called EEVPN (Effective Extensive VPN). It transmits
a small data size in through a web based system in a reasonable time without affecting the security level. The
proposed EEVPN is more effective where it takes small data transmission time with achieving high level of
security. Also, the proposed EEVPN is more extensive because it is not built for a specific environment.
Keywords: Virtual Private Network, Network Security, Secure Data Transmission
1. Introduction
Connecting to the internet using Virtual Private Net-
works (VPNs) [1,2] achieves a great security transmis-
sion over the internet to the users.
Most computer systems today have 3 major lines of
defense: access control, intrusion detection and preven-
tion, and data en cryption. In ad dition , Access control and
intrusion detection [3,4] are not helpful against compro-
mising of the authentication module. If a password is
weak and has been compromised, access control and
intrusion detection cannot prevent the loss or corruption
of information that the compromised user was authorized
to access, and also it is not helpful when the intruder uses
the system and software bugs to compromise the integ-
rity, confidentiality, or av ailability of resources [5,6].
To improve security solution, this work introduces a
customized Effective and Extensive Virtual Private
Networks called (EEVPN). The proposed EEVPN used
to secure war game as a web based system. It is more
effective because it is faster than other VPNs where it
takes less transmission time. Here we achieved this result
after comparing the proposed model results with the cor-
responding Cisco VPN and IBM VPN results over the
same data transmission.
This paper is structured as follows: Section 2 explains
VPN basic definitions and some related work. Section 3
introduces the proposed model idea and implemented
algorithm. Section 4 explains the experimental results
and finally Section 5 contains conclusion.
2. Virtual Private Networks
VPNs reduce remote access costs by using public net-
work resources. Compared to other solutions, including
private networks, a VPN is inexpensive [7].
A VPN uses data encryption and other security me-
chanisms to prevent unauthorized users from accessing
data, and to ensure that data cannot be modified without
detection as it flows through the Internet [8,9]. It then
uses the tunneling process to transport the encrypted data
across the Internet. Tunneling is a mechanism for en-
capsulating one protocol in another protocol as shown in
Figure 1.
2.1. VPN Architectures
A VPN consists of four main components: 1) a VPN
client, 2) a Network Access Server (NAS), 3) a tunnel
terminating device or VPN server, 4) a VPN protocol. In
a typical access VPN connection, a remote user (or VPN
client) initiates a PPP connection with the ISP’s NAS via
the public switched telephone network (PSTN) [10,11].
An NAS is a device that terminates dial-up calls over
analog (basic telephone service) or digital (ISDN) cir-
cuits [8]. The NAS is owned by the ISP, and is usually
implemented in the ISP’s POP. After the user has been
authenticated by the appropriate authentication method,
the NAS directs the packet to the tunnel that connects
both the NAS and the VPN server. The VPN server may
reside in the ISP’s POP or at the corporate site, depend-
40 T. S. SOBH ET AL.
ing on the VPN model that is implemented.
The VPN server recovers the packet from the tunnel,
unwraps it, and deliv ers it to the corporate network. Fig-
ure 2 illustrates VPN architecture. There are four tun-
neling protocols used to establish VPNs, and three are
extensions of the Point-to-Point Protocol (PPP)
[5,6,10,11]: 1) Point-to-Point Tunneling Protocol (PPTP).
2) Layer 2 Forwarding (L2F). 3) Layer 2 Tunneling Pro-
tocol (L2TP). 4) IP Security (IPSec) Protocol Suite. In
this Section we will discuss IPSec with some details be-
cause IPSec can work with IP4 and IP6.
IPSec provides cryptography-based protection of all
data at the IP layer of the communications stack. It pro-
vides secure communications transparently, with no
changes required to existing applications [12,13].
IPSec protects network traffic data in three ways [12,
13]: 1) Au th enticatio n: Th e pro cess b y wh ich th e id en tity
of a host or end point is verified. 2) Integrity checking:
The process of ensuring that no modifications were made
to the data while in-transit across the network. 3) En-
cryption: The process of “hiding” information while in-
transit across the network in orde r to ensure privacy.
2.3 Commerc ia l VPNs
Many companies produced a lot of VPNs deals with dif-
ferent data sizes. On the other hand a few works that deal
with small data sizes especially less than 1 MB, because
it is a special purpose for specific application such as
War Game which needs high security with low time
transmission.
Here we will discuss two popular VPN commercial
products Cisco VPN and IBM VPN. There are different
VPN products from both Cisco and IBM such as Cisco’s
VPN 3000 Concentrator, Cisco VPN client 3.0, Cisco
Easy VPN and IBM eNetwork. Cisco’s VPN (Virtual
Private Network) 3000 Concentrator solution utilizes
advanced PKI technology that enables mobile and re-
mote users to securely transfer sensitive information in
fully encrypted format [www.Cisco.com].
With eToken, there is on ly one passwo rd to remember.
Users can take their authentication keys and digital cer-
tificates with them wherever they go, on a key chain or
in their pocket. Full two-factor authentication can easily
be implemented from any computer that runs the Cisco
VPN client 3.0 via Microsoft’s CAPI interface when
communicating with a Cisco VPN 30XX Concentrator
Series [www.Cisco.com ].
Cisco Easy VPN, a software enhancement for existing
Cisco routers and security appliances, greatly simplifies
VPN deployment for remote offices and teleworkers. Based
Figure 1. VPN Implementation [9].
Figure 2. VPN Architecture [13].
Copyright © 2011 SciRes. JIS
T. S. SOBH ET AL.
Copyright © 2011 SciRes. JIS
41
on the Cisco Unified Client Framework, Cisco Easy
VPN centralizes VPN management across all Cisco VPN
devices thus reducing the complexity of VPN deploy-
ments [www.Cisco.com].
Cisco Easy VPN enables an integration of VPN re-
motes-Cisco routers, Cisco ASA & PIX Security Appli-
ances, Cisco VPN concentrators or software clients-
within a single deployment with a consistent policy and
key management method thus simplifying remote side
administ rat i on [w ww . Ci s co. com] .
eNetwork is IBM’s VPN Solutions [www.IBM.com].
Here we explain briefly the implementation of eNetwork
VPN and describe its value. It is based on IPSec. How-
ever, given the multitude of network environments and
business needs, all scenarios have not been addressed in
this section.
IBM added-value while many VPN solutions today
consist only of firewalls, IBM eNetwork VPN solutions
will also encompass multi-platform VPN-enabled clients
and servers, routers, and management functions [www.
IBM.com]. The advantages of IBM VPN solutions are:
scalability; flexibility of VPN function placement; and
the ability to have secure IP tunnels all th e way from the
client to IBM servers, where the majority of critical cor-
porate data resides today. Also, IBM VPN solutions can
be customized to be as secure or as flexible as required.
It provides capabilities that can link your IT assets with
Web technology to build secure e-business solutions
[www.IBM.com].
2.4. War Games and VPN
War game is a simulated battle between two or more
opposing fighting sides [3,4,14]. In most cases, there are
two fighting sides and they are represented by the red
and blue colors. Each side has its own goals to achieve at
the expense of the other side, considering each side ca-
pabilities, organization , weapons, and tactical experience
of management armed forces during the battle. In addi-
tion, environmental conditions such as battle terrain na-
ture, battle timing, weather, surrounding environment
must be considered. In addition to the fighting sides, one
more side representing the arbitrator must be existed in
the war game system. The arbitrator side is responsible
of monitoring the fighting sides and evaluates their deci-
sions.
Although it may be possible to play some forms of
war games without the use of any prepared materials,
most war games require a set of tools to keep track of
and display data, force locations and movements, and
interactions between opposing units. We have different
instrumentality of war games [3,4]:
Manual games, which represented by simple tools:
maps, charts, notebook of data, and orders of bat-
tles, perhaps a set of written rules and procedures
and all decisions are man-made.
Computer-assisted games use machines ranging
from desktop personal computers to very large
mainframes. The machines are used to keep track
of the force positions, their movement, weapon
capabilities, and other critical, data-intensive piec-
es of information.
Rand Corporation (fully automated) has been in the
forefront of an effort to extend the role of the
computer beyond that of capable assistant or some-
times opponent. This game is carried out com-
pletely on a computer, although usually with hu-
man intervention to issue orders.
The integrated software components for implementing
web based war games system of each side include: 1)
Operating system component 2) Database component 3)
GIS component.
Securing web based war games system is very impor-
tant. The main task is to achieve a high level of security
to the web based war game system [5] and controlling its
sides’ behaviors. Since the entire network packets are
going from or to the side LAN must be passed through
the gateway computer, the security process is activated
on the gateway computer. Encryption/decryption module
is responsible of doing two tasks [14,15]. The first task is
encrypting each network packet before going out from
the side LAN to the web. The second is decrypting each
network packet coming from the web before entering the
side LAN. This is why we use a VPN for securing web
based war games system. The main task of VPN here is
to achieve a high level of security to the web based war
games system and controlling its sides’ behaviors.
3. Proposed Model
As shown in Figure 3, this work provides three levels of
security to secure the web based war game system in the
following manner:
Access control module: the access control is applied to
our web based war game system using two access control
mechanisms. The first mechanism is the server operating
system access control mechanism. This mechanism is
applied to the war game system resources (directories,
files, printers …etc). The second mechanism is the
DBMS access control mechanism and it is applied to the
war game system database.
Virtual Private Network security module: this module
is responsible of doing two tasks. The first task is en-
crypting each network packet before going out from the
side LAN to the web. The second is decrypting each
network packet coming from he web before entering the t
42 T. S. SOBH ET AL.
Figure 3. Security levels using a VPN.
side LAN.
Intrusion detection/prevention module: this module is
responsible of checking each incoming network packet
and test if it represents a normal or intru sive behavior. If
the packet represents a normal behavior, the intrusion
detection module forwards it to its destination; otherwise,
an alarm is given to the system administrator and the
packet will be blocked.
Some encryption schemes can be proven secure on the
basis of the presumed hardness of a mathematical prob-
lem. Some times the secure encryption schemes it has a
mathematical meaning, and there are multiple different
other definitions. The proposed model use a public-key
cryptography as a part from encryption schemes of VPN
but it is used within our context in wh ich the scheme will
be deployed securely as shown in Figure 3. We custom-
ized both PPTP and IPSec for our EEVPN by erasing
many overheads from them which are only needed for
keeping security at large transmission time (i.e. large
data size), so we became faster without affecting secu-
rity.
EEVPN is very easy to configure and install. It is ba-
sically a wrapper for sending packets over an SSL (Ver.
3.0) connectio n. It sup p ort s p ubl i c key encr y pt i on using
client & server certificates (SSLv3). We have used a bit
different approach here (i.e. we haven’t used amvpn-
keytool). Figure 4 traces the path taken by a packet as it
travels over the SSL3 tunnel created by EEVPN.
Each layer of protocol adds some bytes of overhead.
This fact is illustrated in Figure 4. Since EEVPN just
acts like a wrapper program to send packets over an SSL
connection, no overhead is introduced by the EEVPN
program itself. However the underlying SSL layer does
add some headers. Also, we put up small ssl-timeline
details about SSL handshake procedure, along with in-
troduction to using ssldump, which is very useful to cap-
ture SSL sessions.
Figure 4 shows that the EEVPN layer produces two
packets, a short packet of 29 bytes is generated with the
normal packet of 152 bytes, for an input of length 128
bytes. We have found this behavior even for other wrap-
pers like Stunnel. However, at this point, we are not yet
sure as to why the shorter packet is generated and wh at it
contains.
EEVPN does not provide mechanism to achieve com-
pression (i.e. EEVPN does not support any compression
mechanisms). Also no option is provided which can al-
low a user to select a cipher suite. The cipher suite IN
USE, can be only be found out by taking the SSLdump
of the session.
We conducted a series of experiments with random
packet sizes and measured the packet length on the wire.
The experimental results can be accessed here from the
results one can conclude that EEVPN solution adds an
average of 155 bytes of overhead to the data.
EEVPN uses the cryptographic functions provided by
your SSL implementation plugin. Hence, if someone
needs to add his own algorithm, he has to look for
plug-in support in the SSL implementation that he is us-
ing or built his own code.
Currently, we are using open SSL implementation of
SSL, which AFAIK does not yet support any plug-in
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43
Figure 4. EEVPN layers.
algorithms to be used. However there is always the op-
tion of patching the source code itself with new algo-
rithms and recompile the code.
The PPP-over-SSL solution for forming VPN is highly
scalable. For example if a company has ‘N’ different sites,
then it would be necessary to have O(N^2) point-topoint
PPP-over-SSH links and each site will have to maintain
an entry in the routing table for (N-1) other sites. It is
clear a full mesh will be necessary in this case, as the
complexity of maintaining any other network infrastruc-
ture will be prohibitively high.
Here the proposed EEVPN algorithm is embedded in a
war game system [14] as a web based system to be one
of the defense lines for securing the war game data over
the public network the In ternet as shown in Figure 5.
In our example we can now execute a war game as a
web based application system in a secured manner be-
cause we will be sure from achieving authentication,
integrity, and confidentiality.
[We used Microsoft visual basic 6.0 enterprise edition
to design and execu te the security test program]
It includes identifying the remote IP address and using
encryption for data transmitted or decryption for data
received.
If we send the data from side to another side without
using the encryption mechanism in VPN (i.e. without
making check for encryption), there is a possibility for
hackers to get the data, modify it, or destroy it.
Copyright © 2011 SciRes. JIS
44 T. S. SOBH ET AL.
Figure 5. Hardware implementation of web based war game system.
But if we use the encryption mechanism in VPN (i.e.
check for encryption) the data transmitted will not be
understudiedable for anyone else the specific recipient
how has the specific IP address, and has the decryption
capability due to VPN security checks.
When the transmitted data has been received to the
destination side that h as the capab ility to d ecrypt the data
and understand it, otherwise it will no t be und erstandable
data if not choosing VPN decryption mechanism.
Algorithm for testing security (Encryption & Decryp-
tion)
Sub data send
Read (data)
If check encryption sending is true then send en-
crypt (data) Else send (data)
End Sub
Sub load port
Local port = value
Remote port = value
End Sub
Sub data arrive
If check decryption receiving is true then receive
decrypt (data)
Else receive (data)
End Sub
Sub encrypt (string)
Loop i from 1 to length (string)
encrypt = encrypt & key(i)
End Sub
Sub decrypt (st ri ng)
Loop i from 1 to length (string)
decrypt = decrypt & key(i)
End Sub
4. Experimental Results
Our objective is to measure & compare security level,
transmission time for our created VPN with respect to
other VPNs, via web based application. Measurements
for transmission time with respect to data packet size:
In order to keep everything isolated, we created a new
user/group (avpn/zvpn) on client (a) and server (z) using
Linux command line, also passwordless login was cre-
ated using SSH.
A series of tests [15-18] were run to determine the ef-
fects of a VPN connection on wireless network per-
formance. In particular, we were interested in the per-
formance “hit” one might take when accessing a VPN
via a wireless connection (we tested a wired connection
for comparison). All tests were performed using Iperf
and CMPmetrics as trusted benchmarks. The First test
was done using a PPTP VPN connection. The second test
was done using the Cisco IPSec client for Windows 2000.
The range of nodes used is bet ween 1 00 and 1 5 0 0 no d es.
4.1. Proposed EEVPN and Cisco VPN Results
Table 1 is a summary result of IPSec client test in case
of using Cisco VPN for both plain and encrypted wire-
less traffic. Table 2 is a summary result of PPTP test for
plain and encrypted traffic in case of wireless connection
and traditional wired traffic.
Table 3 is a summary result of proposed EEVPN with
IPSec client test for both plain and encrypted wireless
traffic. Table 4 is a summary result of propo sed EEVPN
with PPTP test for plain and encrypted traffic in case of
wireless connection and trad itional wired traffic.
Figures 6-9 show another representation of the ex-
perimental output results of the above tables.
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T. S. SOBH ET AL.
45
Figure 6. Cisco IPSec client test.
Figure 7. Proposed EEVPN with IPSec client test.
Figure 8. Cisco PPTP test.
Copyright © 2011 SciRes. JIS
46 T. S. SOBH ET AL.
Figure 9. Proposed EEVPN PPTP test.
Table 1. IPSec client test in case of using Cisc o VP N.
Test# Protocol
Bytes (KB)
transferred Bandwidth
(Mbps)
1 TCP 640 4.9
(non-encrypted wire less) UDP 130 1.1
2 TCP 480 3.6
(encrypted wireless) UDP 120 1.0
Table 2. Cisco PPTP test.
Test# Protocol
Bytes (KB)
transferred Bandwidth
(Mbps)
1 TCP 1130 8.8
(non-encrypted wired ) UDP 1020 8.2
2 TCP 1080 8.4
(encrypted wired) UDP 940 7.5
3 TCP 530 4.1
(non-encrypted wire less) UDP 610 4.8
4 TCP 500 3.8
(encrypted wireless) UDP 470 3.8
Table 3. Proposed EEVPN with IPSec client test.
Test# Protocol
Bytes (KB)
transferred Bandwidth
(Mbps)
1 TCP 720 5.6
(non-encrypted wire less)UDP 90 0.8
2 TCP 510 4.2
(encrypted wireless) UDP 140 1.3
Table 4. Proposed EEVPN with PPTP test.
Test# Protocol
Bytes (KB)
transferred Bandwidth
(Mbps)
1 TCP 1110 9.2
(non-encrypted wired )UDP 1000 8.8
2 TCP 1090 9.1
(encrypted wired) UDP 810 7.4
3 TCP 410 3.0
(non-encrypted wire less)UDP 540 4.2
4 TCP 430 3.9
(encrypted wireless) UDP 360 3.2
4.2. Proposed EEVPN and IBM VPN Results
Table 5 is a summary result of IPSec client test in case
of using IBM VPN for both plain and encrypted wireless
traffic. Ta ble 6 is a summary resu lt of PPTP test for plain
and encrypted traffic in case of wireless connection and
traditional wired traffic.
Figures 10-13 show another representation of the ex-
perimental output results of the above tables.
We can notice for the above figures that smaller values
transferred we have better bandwidth in EEVPN than
CISCO and IBM VPN, but i higher values transferred n
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T. S. SOBH ET AL.
47
Figure 10. IBM IPSec client test.
Figure 11. Proposed EEVPN with IPSec client test.
Figure 12. IBM PPTP test.
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48 T. S. SOBH ET AL.
Figure 13. Proposed EEVPN PPTP test.
Table 5. IPSec client test in case of using IBM VPN.
Test# Protocol
Bytes (KB)
transferred Bandwidth
(Mbps)
1 TCP 620 4.5
(non-encrypted wire less) UDP 150 1.1
2 TCP 500 3.5
(encrypted wireless) UDP 120 0.9
Table 6. IBM PPTP test.
Test# Protocol Bytes (KB)
transferred Bandwidth
(Mbps)
1 TCP 1710 9.3
(non-encrypted wired ) UDP 1520 8.4
2 TCP 1100 8.3
(encrypted wired) UDP 960 7.3
3 TCP 530 3.8
(non-encrypted wire less) UDP 690 4.6
4 TCP 500 3.3
(encrypted wireless) UDP 490 3.5
we have better bandwidth in CISCO and IBM VPN than
EEVPN.
Comparing results ensures that low transmission time
is for EEVPN.
We can say that if we will transfer smaller values of
bytes, it is better to use EEVPN, like in our implementa-
tion in which we secured a war game, we will deal with
smaller values of bytes, keeping high security level which
we tested using our program & trying to hack messages
during data transmission to ensure data integrity & con-
fidentiality.
5. Conclusions
This work customized a standard Virtual Private Net-
works (VPN) to a newly one called EEVPN (Effective
Extensive VPN). In fact we need to transmit a small data
size in our example war game as a web based system in a
fastest way without affecting the security leve l. From the
experimental results the proposed EEVPN is faster with
losing to the security level.
The proposed EEVPN is more effective because it is
faster than other VPNs in sending small data size; where
it takes small data transmission time, achieving high lev-
el of security. Also, the proposed EEVPN is more exten-
sive because it is not built for a specific environment,
which makes the customization of the VPN is very diffi-
cult, so it can be installed at any environment which is
faster and more secured than many other VPNs like
CISCO VPN and IBM VPN incase of transmitting small
data size (i.e. less than 1 MB).
We plan in the near future to implement some tech-
niques in order to enhance quality of streaming over
VPN.
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