Advances of Immersive Entertainment Experience in Tourism

This book studied the newly emerged business format of immersive entertainments experience, mainly focusing on offline forms, which have been proved to contribute a lot to the upgrading of modern culture and tourism industry development. With solid theoretical research on interactive digital narrative and immersive experience etc., it defined the immersive entertainment. Based on comprehensive analysis of immersive entertainment industry development at home and abroad, the research team initiated a thorough investigation of status quo of immersive entertainment in Shanghai. By deep interviewing with professionals, operators and consumers in the immersive entertainment industry, it aims to explore the reasons behind the popularity of immersive entertainment experience and the booming immersive industry, introduce typical formats and classification methods of immersive experiences, compare common development models in the immersive entertainment industry, identify development bottlenecks, and discuss future trends and suggestions in the immersive entertainment industry.

This book is the collaborative effort of researchers led by Chen Liying’s research team. Chen Liying established the research framework for the entire project and oversaw the final manuscript and revisions. Tao Tingfang contributed a lot to the original idea and framework of the book. Zhangjing was responsible for the initial draft of Chapter 4, 5, 6. Yin Weihua was responsible for the Shanghai immersive entertainment development. Guan Xu was responsible for international cases and experiences. Chen Liying was responsible for Chapter 1, 2, 3, 7 and the initial draft of Chapter 8, as well as supplementing some case studies. Ma Yingjie was responsible for the technological path of Chapter 7.

Sample Chapter(s)
Preface (82 KB)
Components of the Book:
  • Preface
  • 1 Introduction
    • 1.1 The evolution of technology-driven societal paradigms
    • 1.2 Everything is immersive concept upgrading entertainment business
    • 1.3 Implications of immersive entertainment experience empowering tourism
  • 2 Theoretical foundation
    • 2.1 Performativity theory
    • 2.2 Interactive digital narrative theory
    • 2.3 Immersive experience theory
    • 2.4 Embodiment theory
    • 2.5 Scene theory
    • 2.6 The society of spectacle theory
  • 3 Definitions and immersive entertainment grading system
    • 3.1 Immersion
    • 3.2 Immersive entertainment
    • 3.3 Characteristic of immersive entertainment
    • 3.4 Grading system of immersive entertainment
  • 4 Immersive entertainment industry around the World
    • 4.1 Global development stage of immersive entertainment industry
    • 4.2 International immersive entertainment industry development
    • 4.3 Characteristics of international immersive entertainment industry
    • 4.4 International immersive entertainment best practice
  • 5 Immersive entertainment industry development in China
    • 5.1 Deep integration of science and technology with cultural creativity
    • 5.2 Synergy between international IP and China IP projects
    • 5.3 Escape rooms and murder mystery games becoming the world’s leading immersive entertainment industry
    • 5.4 Immersive entertainment driving comprehensive economic development
    • 5.5 Booming development of new digital and online immersive formats
  • 6 Zooming in city-level immersive entertainment industry development
    • 6.1 Supply-Side characteristics of immersive entertainment industry
    • 6.2 Demand-Side characteristics of immersive entertainment experience
    • 6.3 Challenges and problems of immersive entertainment
  • 7 Path of immersive entertainment experience empowering tourism
    • 7.1 People: Advancing the “New Consumption”
    • 7.2 Scenescape: Building a “New Immersive Scene”
    • 7.3 Technology: Upgrading the “New Technology”
    • 7.4 Creation: Enriching the “New Content”
    • 7.5 Operation: Forming a “New Model”
  • 8 Strategies for empowering the development of immersive entertainment in cultural tourism
    • 8.1 Industrial technological strategies
    • 8.2 Industry organization strategies
    • 8.3 Demand-oriented policy measures
    • 8.4 Industrial incubation strategies
  • Reference
  • Appendix
Readership: Students, academics, teachers and other people attending or interested in Advances of Immersive Entertainment Experience in Tourism .
1
Preface
Liying Chen
PDF (82 KB)
1
1 Introduction
Liying Chen
PDF (131 KB)
7
2 Theoretical foundation
Liying Chen
PDF (689 KB)
45
3 Definitions and immersive entertainment grading system
Liying Chen
PDF (427 KB)
59
4 Immersive entertainment industry around the World
Liying Chen
PDF (587 KB)
83
5 Immersive entertainment industry development in China
Liying Chen
PDF (299 KB)
95
6 Zooming in city-level immersive entertainment industry development
Liying Chen
PDF (2972 KB)
141
7 Path of immersive entertainment experience empowering tourism
Liying Chen
PDF (1405 KB)
173
8 Strategies for empowering the development of immersive entertainment in cultural tourism
Liying Chen
PDF (227 KB)
181
Reference
Liying Chen
PDF (304 KB)
195
Appendix
Liying Chen
PDF (136 KB)
Liying Chen
Liying Chen, member of the Communist Party of China, doctoral degree, works at Shanghai Maritime University, lecturer. Mainly engaged in: research on the integration of cultural and tourism industry teaching, presided over the Ministry of Education, Shanghai Cultural Tourism Development Center and other topics. She has written monographs and published more than ten papers in Chinese and British core journals.

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