has been cited by the following article(s):
[1]
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ПРОУЧВАНЕ НА ПРОЦЕСИТЕ НА ВЗАИМОДЕЙСТВИЕ МЕЖДУ СЪЗДАТЕЛИТЕ НА СЕРИОЗНИ ОБРАЗОВАТЕЛНИ ИГРИ И ПОЛЗВАТЕЛИТЕ ИМ …
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2021 |
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[2]
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Exploring the Processes of Interaction Between Creators of Serious Educational Games and Learners Using Them
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Tsaneva,
2021 |
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[3]
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Do Usability Design Features of a Mobile Game Influence Learning?
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Encyclopedia of Information Science and Technology, Fourth Edition,
2018 |
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[4]
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數位遊戲應用於國小藝術與人文課程之研究-以色彩教學為例
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國立臺北教育大學學位論文,
2017 |
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[5]
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Effect Of Decentralization, Participation Budget, Budget Targets Clarity, Commitment Organizations, Motivation And Work Of Managerial Performance
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2017 |
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[6]
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GAME ON! An interpretative phenomenological analysis of games-based learning in an undergraduate liberal arts environment
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ProQuest Dissertations Publishing,
2017 |
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[7]
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Game-Based Learning and Information Literacy: A Randomized Controlled Trial to Determine the Efficacy of Two Information Literacy Learning Experiences
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International Journal of Game-Based Learning (IJGBL),
2017 |
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[8]
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Analysis, Design, Development, Implementation, and Evaluation of a Serious Game Designed to Inform Users on Environmental Issues
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2017 |
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[9]
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Digital game-based learning: effects on students' perceptions and achievements in a business process management course
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2016 |
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[10]
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What is Games-Based Experiential Education?
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2015 |
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