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Welbers, K., Konijn, E. A., Burgers, C., de Vaate, A. B., Eden, A., & Brugman, B. C. (2019). Gamification as a Tool for Engaging Student Learning: A Field Experiment with a Gamified App. E-Learning and Digital Media, 16, 92-109.
https://doi.org/10.1177/2042753018818342

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