has been cited by the following article(s):
[1]
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A Quantitative Correlational Study of Virtual Credit Recovery Programs on Student Achievement
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2020 |
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[2]
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Transnational Education Student Learning and Sense of Belonging Through a Flipped Classroom Model in Southeast Asia
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2020 |
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[3]
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English for Occupational Purposes through Second Life: Promoting Interaction, And Professional Training
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2019 |
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[4]
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Üç Boyutlu Eğitsel Sanal Ortamlarda Karakter Tasarımına Yönelik Öğrenci Tercihlerinin Belirlenmesi
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2019 |
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[5]
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Information retention's relationships with flow, presence and engagement in guided 3D virtual environments
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Education and Information Technologies,
2018 |
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[6]
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Students' Experiences with Games and Their Academic Potential: An Interpretative Phenomenological Analysis
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ProQuest Dissertations Publishing,
2018 |
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[7]
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3B sanal öğrenme ortamlarında buradalık, meşguliyet, akış ve uzamsal beceriler
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2017 |
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[8]
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3B sanal öğrenme ortamlarında etkileşim
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2017 |
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[9]
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Innovation in language education: enriching Arabic language learner experiences and proficiency in 2D and 3D environments.
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IOSR Journal Of Humanities And Social Science,
2016 |
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[10]
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Innovation in Language Education: Enriching Arabic Language Learner Experiences and Proficiency in2D and 3D Environments
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2016 |
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[11]
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An examination of interactions in a three-dimensional virtual world
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Computers & Education,
2015 |
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[12]
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Engaging students in blended and online collaborative courses at university level through Second Life: comparative perspectives and instructional affordances
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New Review of Hypermedia and Multimedia,
2014 |
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[13]
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Exploring second life as a learning environment for computer programming
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Creative education,
2014 |
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[1]
|
Information retention’s relationships with flow, presence and engagement in guided 3D virtual environments
Education and Information Technologies,
2018
DOI:10.1007/s10639-017-9683-1
|
|
|
[2]
|
An examination of interactions in a three-dimensional virtual world
Computers & Education,
2015
DOI:10.1016/j.compedu.2015.06.002
|
|
|
[3]
|
Engaging students in blended and online collaborative courses at university level through Second Life: comparative perspectives and instructional affordances
New Review of Hypermedia and Multimedia,
2014
DOI:10.1080/13614568.2013.856958
|
|
|
[4]
|
Exploring Second Life as a Learning Environment for Computer Programming
Creative Education,
2014
DOI:10.4236/ce.2014.51010
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