Low Fidelity Simulation on Sensory Impairments in Older Adults: Undergraduate Nursing Students’ Self-Reported Perceptions on Learning ()
1. Background
The global population is experiencing increasing longevity. In 2017, the global population of people aged > 60 years had more than doubled since 1980 and was recorded at 962 million. By 2050, this number is predicted to double again and reach 2.1 billion people [1]. Despite this significant demographic change, evidence demonstrates that negative attitudes towards ageing can prevent inclusion and participation and be more commonly displayed in the presence of affective disorders, physical challenges, and age-related conditions, such as sensory or cognitive impairments [2].
Sensory impairment is one of the most common chronic conditions of later life. More than 2.2 billion people have vision impairments or blindness [3], and 466 million have disabling hearing loss [4]. Around 50 million people worldwide have dementia, with 10 million people diagnosed with dementia annually leading to an estimated prevalence of 152 million by 2050 [5].
Sensory and cognitive impairments have considerable functional, social and emotional and economic impacts on both the individual and those caring for them [6]. Such impairments can make navigating healthcare systems more challenging and can result in poor outcomes of care [7] [8]. Older patients are more likely to have multimorbidity and carry an increased treatment burden via multiple appointments, medications and associated needs, yet struggle to access healthcare on a parity with those without disabilities [9] [10]. Life altering conditions, such as cognitive and sensory impairments, are often not immediately visible, and therefore the challenges that they bring are not always readily appreciated [7].
Conclusive evidence exists to demonstrate that hearing and vision impairments significantly influence the ability to carry out activities of daily living (ADL) [11] [12] [13] [14] and increase the risk of falls, loneliness and social isolation [15] [16]. This can be further exacerbated in patients who are also cognitively impaired and find themselves in unfamiliar healthcare environments. Nurses are frontline health care professionals providing care to this vulnerable patient group and should therefore possess the necessary knowledge, skills and attitudes to provide safe, empathetic and dignified care.
The values of kindness, respect, empathy and compassion are integral to nursing practice. Nurses are expected to prioritise people, uphold their dignity, assess and respond to physical, social and psychological needs and adapt practice to accommodate the needs of the individual [17]. The development of such understanding and empathy requires more than information transfer. Empathy is a multi-dimensional construct, an essential element of therapeutic relationships and patient-centred communication. Empathy involves two distinct aspects: the ability to understand and see the world from others’ perspectives (cognitive empathy) and the ability to connect to others’ experiences or feelings (affective empathy) [18].
Yet, healthcare is becoming less empathic and empathy can decline in healthcare students throughout the duration of the degree programme [19]. A review by Levett-Jones et al. [20] examined the effectiveness of interventions to increase empathy in nursing students and found mixed results. However, immersive and simulation-based learning methods were found to be effective at least in the short term [2] recommending simulation as a potential mechanism to improve understanding and empathy with regard to ageing. When learning occurs in “close to real” environments, the learning is more likely to be remembered and reproduced [21]. Indeed, simulation in various forms is widely used throughout healthcare education and is endorsed as an essential component of pre-registration nursing curricula [22]. Simulation as a pedagogical approach is interesting, interactive and effective, and allows multiple learning objectives to be taught without risking patient harm [23] [24] [25]. In addition to facilitating experiential learning, simulation helps to incorporate the affective (emotional) component of learning [26]. Simulation-based healthcare education is recognised as a powerful intervention to increase professional competence with transferrable skills to improve patient care [27] [28]. However, much of the evidence to support the use of simulation in nursing education focuses on moderate to high fidelity clinical scenario-based learning. Evidence on low fidelity simulation and simulation on sensory and cognitive impairments is scant [27].
Simulation on Sensory Impairments
Hearing, vision and cognitive disorders are common chronic conditions amongst older Europeans and studies document their high co-occurrence [29] [30]. 300 pre-registration nursing students were trained using a 90-minute low fidelity simulation on sensory impairments as part of a wider dementia curriculum in semester one of the undergraduate nursing programme at the University of Highlands and Islands between 2017 and 2019. Students rotate through six learning stations, with each station having a clearly outlined activity involving at least two or more sensory impairments. Students experience a combination of either visual, hearing, taste, smell or peripheral sensory impairments (Table 1) using low-fidelity equipment. Two of the stations included some simulated aspects on cognitive impairment and students were also asked to think about living with dementia in addition to sensory impairments as they worked through each station. A small group of four students completed guided discussion and reflection at each station. At the end of the 90-minute session, debrief was facilitated by two facilitators with all 24 students (6 groups of four students in each group) and focused in detail on emotions experienced, new knowledge and insights gained on both sensory/cognitive impairments and their relevance to practice. The simulation was described in depth in a previous paper [31] and included anecdotal evidence of benefit from a single cohort of students. This study aimed to identify the influence and relevance of a low fidelity simulation on sensory impairments in older adults for undergraduate nurse education through students’ self-reported perceptions on learning using this pedagogical approach from three cohorts (2017, 2018 and 2019).
Table 1. Simulation stations on sensory and cognitive impairments in older adults.
2. Methods
2.1. Research Design
Cross sectional survey.
2.2. Aim
The aim of this study was to identify the influence and relevance of a low fidelity simulation on sensory impairments in older adults for undergraduate nurse education through students’ self-reported perceptions on learning using this pedagogical approach.
2.3. Participants
95 undergraduate nursing students representing three cohorts.
2.4. Inclusion Criteria
Students who had participated in the simulation training as part of the wider dementia curriculum.
2.5. Data Collection
Three cohort years of undergraduate nursing students were invited to participate in the study following a short presentation on the project to each cohort and an announcement via the University’s Virtual Learning Environment (VLE). Students had varying practice learning experience depending on their cohort year - first, second and third-year students had completed one, four and five placements for their practice learning respectively. Access to participant information sheets, consent forms and the online survey were made available. The survey link was provided to all cohorts via the VLE. Participants were required to provide consent online prior to being able to access the questionnaire for completion.
Data was collected using the Jisc online survey between Jan and April 2020. The questionnaire was designed by the research team to reflect the intended learning outcomes and evidence from the literature on this pedagogical approach. The questionnaire used a Likert scale with responses ranging from 1 (not at all) to 10 (most certainly) to capture the influence and relevance of this pedagogical approach on students’ knowledge, understanding, confidence and insights into caring for older people with sensory impairments (sight, hearing, dual, taste, smell and sense of touch), cognitive impairments and on students’ professional values. Free-text responses allowed students to describe their application of knowledge to practice.
2.6. Data Analysis
Data reported in this study are from the online survey and content analysis of free-text responses from 95 student responses representing three cohorts of the undergraduate nursing programme. Quantitative data were analysed using simple descriptive statistics, frequencies, and comparison of means.
Qualitative insights and themes reported here are from a content analysis conducted on the free-text responses using Ketso [32] to help identify and develop themes. Ketso [32] is a data-collection method designed for use in participatory research methods and comprises colourful leaves, branches and icons that can be organised onto felt mats. Each free text-response was written onto a Ketso leaf and then grouped into emerging themes. The kit allowed for easy visualization of themes and re-organisation by researchers following discussion. The themes were then refined independently by two researchers (AT, RW) in three rounds of consolidation.
2.7. Ethics
The study had ethical approval from the University of the Highlands and Islands Research Ethics Committee (REC No: OLETHEO1827 dated 02 Aug 2019).
3. Results
3.1. Quantitative Analysis
Most of the students who completed the survey were in their first two years of the programme (89.4.9%) with a wide range of practice learning experience (see Table 2). 60% of students had previous experience as a Health Care Assistant (HCA) and 49.5% had previous experience of sensory/cognitive impairments through caring for friends or family members. Whilst on placement, 87.4% of students indicated they had cared for patients with sensory impairment and 98.9% had cared for someone with a cognitive impairment.
3.1.1. Perceived Efficacy of the Simulation
Students rated the simulation most certainly (with a score of 10 on the Likert scale) influenced their understanding on the needs of people with sensory impairment (36.8%) and cognitive impairment (42.1%) (see Table 3). 87.4% of students reported that the simulation facilitated new insights into sensory and cognitive impairments. Students reported that the simulation influenced their knowledge of the difficulties encountered by older adults with cognitive or sensory impairments with mean scores of 8.39 (cognitive) and 8.67 (sensory) respectively. Simulation on the impaired sense of touch was perceived to be most useful in practice (mean 8.21). Compassion and respecting choice were identified as the most influenced professional values (mean 9.04) closely followed by supporting inclusion (mean 9.03).
3.1.2. Influence on Students’ Learning
The simulation was perceived to be critical to students’ learning on the subject with a mean of 8.62 (SD 2.027) with 50.5% of students rating it 10/10 and only 5.3% rating it below 5/10.
To assess the influence of the simulation across the cohorts, data from 2nd and 3rd year students were grouped together (n = 39) and compared with first year (n = 56) using a Mann-Whitney U test (due to non-normal distributions). There were no differences between the groups with regards to knowledge and understanding gained (see Table 4), however, 2nd and 3rd year students (median = 10) differed significantly from first year students (median = 9) in their scores in identifying the simulation as being critical for learning, U = 1348, Z = 2.087, p = 0.037.
Table 2. Participants’ information.
Table 4. Influence on students’ learning across the cohorts.
3.2. Content Analysis
Three broad themes emerged from the free text responses (as shown in Figure 1): knowledge and understanding, experiential insight, and learning for practice. Participants’ responses are identified by year and field of practice (A—Adult Nursing, MH—Mental Health Nursing).
Figure 1. Key Themes (and sub-themes) as identified by the students.
3.2.1. Knowledge and Understanding
Students reported increased knowledge and understanding on sensory and cognitive impairments having participated in the simulation as also corroborated in the survey findings. This included: understanding of the difficulties and challenges encountered by older people living with these impairments, and knowledge of how to help and support people living with these challenges.
1) Understanding challenges
Students noted increased understanding of the difficulties people with these impairments faced; “(more) understanding of challenges a person could have” (1A) and reflected on the impact these impairments can have on everyday life: “everyday tasks can become very difficult” (1A); “the practical challenges faced with tasks that I take for granted as simple” (2A); “understanding of what might be difficult—things I’d not thought of” (2A). Their increased understanding ranged from a generic understanding: “clearer understanding of impairments” (2A), through to more specific understanding and the complexities involved: “more in depth understanding about vision and hearing loss” (1A); “I am more aware of different dysphasias and how they can affect processing” (2A), “made me aware people can hallucinate” (1A).
2) Knowledge of how to help and support
Students reported new knowledge around how to help: “helped me understand how to help people” (1A), how to support those with a variety of and multiple impairments “how to treat someone with a dual impairment” (1 MH) and knowledge of assistive aids: “(learnt about) some of the tools that can be put in place” (1A). Students also learnt techniques to help with communication: “have better perception of how you need to adjust communication to help or understand” (2A). They also reported learning other ways to help such as: “how important routine is” (1A), “how much aid people needed to eat” (1 MH) and the importance of allowing extra time: “I learnt they may need more time; so never to rush someone or get frustrated” (1A).
3.2.2. Experiential Insight
Experiential insight was gained because of first-hand experience of these impairments within the simulation. Sub-themes fell within two broad categories: cognitive empathy and affective empathy.
1) Cognitive Empathy
Students reported that the simulation enabled them to see alternative perspectives to appreciate some of the difficulties people face living with impairments “understanding and experiencing the difficulties person with sensory impairment has with everyday tasks” (1A). Others noted experiencing an approximation with these impairments was more powerful than just hearing about it: “understanding the difficulties they face by actually seeing what it’s like rather than being told” (1A); “gave me the opportunity to put myself in their shoes and see what I actually needed to help with” (1A); “Although I had seen different colour plates etc, it was only through experience I fully understood the difficulties of sight impairment” (2A); “I was surprised that touch was affected” (2A).
2) Affective Empathy
Students reported insight into the emotional challenges and connect with some of the emotions and feelings faced by those living with these impairments and reflected on general emotional impacts: “wider knowledge of emotions someone with sensory impairments can have doing activities” (2A) and also experienced specific emotions such as frustration: “understand by experience how they really feel—all the difficulties and frustrations of not accomplishing simple tasks” (1A); anxiety: “feeling disadvantaged was very intimidating and caused increased anxiety” (3A) and fear: “how disorientating and scary having cognitive impairment can be” (1 MH).
3.2.3. Learning for Practice
Students provided evidence that the simulation had influenced their clinical practice in two main ways—increased confidence in their ability to help and support people and influence on their professional values
1) Increased confidence
Students felt more confident in their ability to work with people with these impairments, “gave me confidence to seek out opportunities where I could work with people with dementia” (1 MH), “was able to have meaningful conversation with someone with dementia” (1 MH). They felt better prepared to identify problems: “I’m better able to identify what might cause difficulties and put things in place to lessen” (2A); “understanding what it’s like to not hear certain things changed the way I spoke to patients” (1A) and they felt confident to transfer their learning to practice—to help with signposting to sensory aids: “was able to recommend specific tools I had seen to make everyday activities easier” (3A); communication: “speaking to someone with hearing impairment clearly and they can see my face and mouth” (1A); “giving clear easy to follow instructions to a person with cognitive impairments so they don’t get confused” (1A) and feeding: “patience and better skills when assisting with feeding” (3A).
2) Influence on professional values
The simulation influenced students’ professional values and principles with students noting increased empathy: “increased ability to empathise” (1 MH), compassion: “increased my level of understanding and compassion for those with cognitive impairments” (1A), patience: “being more patient when supporting patients” (2MH). They also developed stronger commitments to inclusion: “I am able to be more inclusive to patients with cognitive impairments” (1A) and promoting choice: “help prompt an individual’s choice in activities or order of activities” (2A); “importance of giving choice to those with dementia/impairment” (1 MH).
4. Discussion
This study has shown that a low-tech and easy to implement simulation on sensory and cognitive impairments was critical to nursing students’ learning and was reported to be influential on their practice. The simulation was well received, and impacted positively on students’ knowledge, understanding and skills in assisting patients with sensory, cognitive, or dual impairments.
Following simulation activities, students reported difficulties and frustrations encountered, which they felt provided lived experience of older adults with acquired sensory or cognitive impairment/s. Students identified that the opportunity to experience this from an alternative perspective was key in developing both cognitive and affective empathy which is in line with findings reported by Chen et al. [18] and Shao et al. [33] regarding the benefits of simulation in healthcare education.
Kishita et al. [2] reported that anxiety about ageing can result in negative attitudes towards older people and poor recognition of complex issues. Students in this study confirmed that the simulation enhanced their knowledge and provided insights that made them feel more confident in their ability to identify potential challenges for patients in their care. Students also reported increased confidence when identifying aids and skills to overcome barriers, for example creating communication sheets using pictures of patients’ own belongings, being more aware of where they are placing things for patients with visual impairments to reach with ease or feeling confident enough to recommend tools to make everyday activities easier. They highlighted the importance of patience, respecting patients’ choices, and inclusion. As a result of this improved confidence, some students actively sought additional clinical experience to care for people living with dementia that they previously had feared.
This study builds on the findings of Levett-Jones et al. [20] and has demonstrated that simulation of sensory and cognitive impairments is an effective learning experience for undergraduate nursing students. This paper reports on the experiences of 3 cohorts of students and found that they consistently rated the simulation to be valuable to their learning, facilitated an increase in knowledge, understanding and insight into sensory and cognitive impairments in older adults. A criticism of previous studies that have considered empathy is that there have not been many with longer term follow up to identify if the impact of training on practice lasts beyond the short term [34]. Whilst numbers of Year 2 and 3 students were smaller in this study, Mann-Whitney u-tests show no difference between new nursing students and those with more experience with regards to their understanding and knowledge of these impairments. However, the more experienced students rated the simulation as being more critical for learning than the first-year students. This could possibly suggest that the simulation training has sustained impact on student nursing practice up to two years post simulation experience.
Simulation as a method of teaching is not without criticism. Writers such as French [35], Burgstahler and Doe [36], Silverman [37] and Silverman et al. [38] have warned that disability simulation can result in participants perceiving people with disabilities as being helpless and needing pity and paternalistic help. The unintended learning from simulation can result in negative attitudes and uncomfortableness around disabled people [37]. Whilst it is true that we see attitudes that could be construed as pity, we also see evidence of understanding. In contrast to the assertion by French [35] we have reported evidence of positive changes to behaviour as a result of the simulation experience, participants found ways to help patients maintain independence, by respecting choice, building inclusion and allowing more time for tasks.
In addition, this simulation has been designed to address many of the concerns raised in the literature. The simulation is intended not to simulate the experiences of people with long term disability but rather those of older people with acquired impairments. The students are also given the opportunity to experience how simple aids can improve independence [39].
The simulation pre-brief includes the caveat that the workshop can in no way mimic the everyday lived experience of sensory impairments. Students are encouraged to reflect and debrief after each station and a collective debrief at the end [36] facilitates students to discuss their feelings, emotions, challenges experienced and the transferability of learning from each station to their practice both from the perspective of a service user and a nurse.
5. Limitations
The original study design intended to include further qualitative evaluation via focus groups. These were not possible due to the evolution of the COVID-19 pandemic. Qualitative insights and themes were obtained from free-text responses to the survey, but these do not provide the same depth of information as focus groups may have done. Student participation decreases for each cohort as they progress further in their training and from simulation. This is perhaps not surprising as the simulation was just 4 months prior to the first-year students completing the survey but 16 and 28 months for second and third years, respectively. Although results show no difference between ratings by first versus second/third year students, with regards to knowledge and understanding, there is a difference with regards to perception of criticality for learning, with second and third years rating it higher. We do however have to consider that respondents are self-selecting and perhaps the lower number of participants from the 2nd and 3rd year cohorts could be suggestive of perceived usefulness or competing demands on students’ time as they progress on the programme.
6. Conclusion
This study was built on previous reporting [31] of the development and implementation of an innovative low fidelity simulation of sensory impairments in older adults with undergraduate nursing students. Findings from this study suggest that this pedagogical approach can be effective at providing knowledge, understanding and insight (cognitive and affective empathy) influencing foundational values in nursing. Students reported increased knowledge of different impairments and valued the simulation as a part of their learning with transferrable skills and values to support patients in clinical practice.
Funding
This project was supported by the Learning & Teaching Academy Scholarship Fund from University of the Highlands & Islands. The funder played no role in the design, data collection, analysis or submission of this paper.