TITLE:
Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education
AUTHORS:
Andrej Jerman Blažič, Claudia Ribeiro, João Fernandes, João Pereira, Tanja Arh
KEYWORDS:
Serious Games; Business Simulation Games; E-Learning; Problem-Based Learning; Business Environment
JOURNAL NAME:
Intelligent Information Management,
Vol.4 No.6,
November
30,
2012
ABSTRACT: Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situations and busi-ness environments. They are especially useful in the area of business management processes and business strategies. The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of busi-ness simulations that serve learning purposes. The first part presents a short introduction and description of business games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business simulation games.