TITLE:
Vocabulary Game Using Augmented Reality—Expressing Elements in Virtual World with Objects in Real World
AUTHORS:
Kong Yang, Haga Hirohide
KEYWORDS:
Serious Game, Augmented Reality, Vocabulary Game, AR
JOURNAL NAME:
Open Journal of Social Sciences,
Vol.3 No.2,
January
28,
2015
ABSTRACT:
The purpose of this study is to express
elements in virtual world with logical constraints using objects in real world
with physical constraints. As an example to achieve this purpose, this paper
presents an English vocabulary game utilizing game engine Unity and programming
language C# along with ARTool Kit, a software library for building Augmented
Reality (AR) applications.This game, designed for the purpose of education by
aiming at helping students memorize English vocabulary, can be classified as a
serious game. Watching the question provided by the game program on the screen,
which designates alphabets player can use to assemble into a word, the player
arranges the cardboard boxes with alphabets on it in the real world. Through
the camera, the AR program detects the arrangement and position of the markers
which are the alphabets on the boxes. Then, the game program judges whether the
arrangement is the correct English word. This game expresses the game objects
in the game program using cardboard boxes in the real world.