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Peterson, M. (2012) Learner Interaction in a Massively Multiplayer Online Role Playing Game (MMORPG): A Sociocultural Discourse Analysis. ReCALL, 24, 361-380. http://dx.doi.org/10.1017/S0958344012000195

has been cited by the following article:

  • TITLE: Game-Enhanced Second Language Vocabulary Acquisition Strategies: A Systematic Review

    AUTHORS: Anastassiya Yudintseva

    KEYWORDS: Video Games, Vocabulary Acquisition, English as a Second Language

    JOURNAL NAME: Open Journal of Social Sciences, Vol.3 No.10, October 23, 2015

    ABSTRACT: This paper is a synthesis of 17 qualitative, quantitative, and mixed-method studies published over the last decade. The synthesis suggests that game-enhanced learning provides a set of effective strategies such as language repetitions, contextual clues, interaction with native speakers and peers, and imagery to practice and use second language vocabulary in the authentic context. Some of the strategies such as word lists, dictionaries, and vocabulary exercises are more beneficial when combined with native speakers or peers’ interactions. Due to high interactivity of games, note taking and media strategies provide less support for vocabulary learning. The lack of high quality studies and empirical data makes it difficult to draw conclusions about which video games strategies provide the most benefit. The synthesis of research identifies that generally game-enhanced practices are helpful for second language vocabulary enhancement.