Smart Phone Application Evaluation with Usability Testing Approach

Abstract

In this paper, we present a narrative role methodology based on different people’s opinions, which is now implemented in our research environment for the purpose of testing novel techniques, the usability testing of most common used smart phones such as Android and Apple smart phone application. This research analysis is carried out for various corresponding features to compare or evaluate different features on the basis of modern smart phones’ operating system, framework for hardware and software, battery life and many more features. Usability testing of smart phones’ software application is a promising research context that nowadays faces a number of challenges because of sole features of mobile phones, narrow bandwidth, varying environmental factors and unreliability of wireless connection or networks. A number of questionings are applied to accumulate user’s opinion about ongoing features. Users of Android and Apple smart phones reply by answering based on their routine life usage experience. In this paper, we will also elaborate and provide a new proposed model for mobile devices.

Share and Cite:

Ahmad, N. , Boota, M. and Masoom, A. (2014) Smart Phone Application Evaluation with Usability Testing Approach. Journal of Software Engineering and Applications, 7, 1045-1054. doi: 10.4236/jsea.2014.712092.

Conflicts of Interest

The authors declare no conflicts of interest.

References

[1] Kjeldskov, J., Skov, M.B., Als, B.S. and Hoegh, R.T. (2004) Is It Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field. Mobile Human-Computer Interaction-Mobile HCI, 2004, 61-73.
[2] Ballard, B. (2007) Designing the Mobile User Experience. John Wiley & Sons, Chichester, 173-174. http://dx.doi.org/10.1002/9780470060575
[3] Nielsen, C.M, Overgaard, M., Pedersen, M.B., Stage, J. and Stenild, S. (2006) It’s Worth the Hassle! The Added Value of Evaluating the Usability of Mobile Systems in the Field. Proceedings of the 4th Nordic Conference on Human-Computer Interaction, New York, 14 October 2006, 272-280.
[4] Duh, H.B., Tan, G.C.B. and Chen, V.H. (2006) Usability Evaluation for Mobile Device: A Comparison of Laboratory and Field Tests. Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, New York, 2006, 181-186.
[5] Kaikkonen, A., Kallio, T., Kekalainen, A., Kankainen, A. and Cankar, M. (2005) Usability Testing of Mobile Applications: A Comparison between Laboratory and Field Testing. Journals of Usability Studies, 1, 1931-3357.
[6] Dey, A.K., Salber, D. and Abowd, G.D. (2001) A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications. Human-Computer Interaction, 16, 2-4. http://dx.doi.org/10.1207/S15327051HCI16234_02

Copyright © 2023 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.