Research on Transplanted Design of Mobile-Terminal-Based Educational Games

Abstract

The number of educational games developed in mobile terminals becomes more and more. The types can be divided into transplanted development and innovative development. Transplanted design is based on existed educational games, and the games are redesigned into mobile terminals, but they have problems about poor user experience and too many similarities between them. This paper analyses the causes of these phenomena and gives some suggestions. According to games from personal computers, their interaction styles should be redesigned.

Share and Cite:

Gu, Y. and Tian, N. (2014) Research on Transplanted Design of Mobile-Terminal-Based Educational Games. Open Journal of Social Sciences, 2, 17-21. doi: 10.4236/jss.2014.25005.

Conflicts of Interest

The authors declare no conflicts of interest.

References

[1] Wei, T. and Li, Y. (2009) Summary of Educational Games Design Research. Journal of Distance Education, 3, 67-70.
[2] Zhu, M.Z. and Zhang, S.J. (2009) EFM: A Model for Educational Game Design. China Educational Technology, 1, 24-27.
[3] Shang, J.J., Li, F.L. and Li, H.W. (2005) Edutainment Is the New Field of Educational Technology. Journal of Distance Education, 1, 24-26.
[4] Gardner, H. (2008) Frames of Mind: The Theory of Multiple Intelligence. 5th Edition, China Remin University Press, Beijing.

Copyright © 2024 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.