A New Communication Framework for Networked Mobile Games

DOI: 10.4236/jsea.2008.11004   PDF   HTML     5,497 Downloads   9,648 Views   Citations

Abstract

This paper introduces a two-layer UDP datagram-based communication framework for developing networked mobile games. The framework consists of a physical layer and a data-link layer with a unified interface as a network communication mechanism. A standalone two-player mobile game, such as a chess game and the like, can be easily plugged on to the communication framework to become a corresponding networked mobile game.

Share and Cite:

C. Xu, "A New Communication Framework for Networked Mobile Games," Journal of Software Engineering and Applications, Vol. 1 No. 1, 2008, pp. 20-25. doi: 10.4236/jsea.2008.11004.

Conflicts of Interest

The authors declare no conflicts of interest.

References

[1] M. Zyda, “Educating the next generation of game developers,” Computer, IEEE, June 2006.
[2] F. Chau, “Mobile gaming aims for mass market,” 2006. http://www.smackall.com/viewresource.php?resource=17.
[3] M. Mayo, “Games for science and engineering education,” CACM, Vol. 50, No. 7, July 2007.
[4] M. Zyda, “Creating a science of games,” CACM, Vol. 50, No. 7, July 2007.
[5] J. Schollmeyer, “Games get serious,” Bulletin of the Atomic Scientists, 2007. http://www.thebulletin.org/article.php?art_ofn=ja06schollmeyer_100.
[6] [6] A. Phelps, K. Bierre, and D. Parks, “MUPPETS: Multi-user programming pedagogy for enhancing traditional study,” CITC4’03, Lafayette, Indiana, USA, October 16–18, 2003.
[7] [7] K. Bierre and A. Phelps, “The use of MUPPETS in an introductory java programming course,” SIGITE’04, Salt Lake City, Utah, USA, October 28–30, 2004.
[8] C. W. Xu (2007), “A hybrid gaming framework and its applications,” The International Technology, Education and Development Conference 2007 (INTED2007), Valencia, Spain, pp. 30000_0001.pdf, March 7–9, 2007.
[9] C. W. Xu (2008), “Teaching OOP and COP technologies via gaming,” in book “Handbook of research on effective electronic gaming in education,” Edited by Richard E. Ferdig, University of Florida, pp. 508–524, IGI Global, 2008.
[10] M. Morrison, “Beginning mobile phone game programming,” Sams, 2005.
[11] C. Hamer, “J2ME games with MIDP2,” Apress, 2004.
[12] J. Fan, E. Ries and C. Tenitchi, “Black art of java game programming,” Waite Group Press, 1996.
[13] A. Davison, “Killer game programming in java,” O’Reilly, 2005.
[14] D. Brackeen, B. Barker, and L. Vanhelsuwe, “Developing games in Java,” New Riders, 2004.

  
comments powered by Disqus

Copyright © 2020 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.