Creative Education

Volume 9, Issue 15 (November 2018)

ISSN Print: 2151-4755   ISSN Online: 2151-4771

Google-based Impact Factor: 0.94  Citations  h5-index & Ranking

Cyber-Innovation in the STEM Classroom, a Mixed Reality Approach

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DOI: 10.4236/ce.2018.915179    569 Downloads   890 Views   Citations


In this article, we present a formative evaluation of an ongoing NSF-sponsored research project in classroom innovation using augmented reality (AR) to enhance STEM education. Exposing students to advances in digital modeling, data visualization and performative software prepares them for new pathways for decision-making in the AEC professions. Recent research shows that Technology Mediated Learning Environments (interacting with computer-based tools) can enhance learning. Augmented Reality (AR) or the ability to augment the real-world environment with computer-generated information is bringing a new dimension to learning and designing using multiple data streams.

Cite this paper

Messadi, T. , Newman, W. , Braham, A. and Nutter, D. (2018) Cyber-Innovation in the STEM Classroom, a Mixed Reality Approach. Creative Education, 9, 2385-2393. doi: 10.4236/ce.2018.915179.

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