Open Access Library Journal

Volume 4, Issue 8 (August 2017)

ISSN Print: 2333-9705   ISSN Online: 2333-9721

Google-based Impact Factor: 0.44  Citations  

Using Gamification to Teach Students Programming Concepts

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DOI: 10.4236/oalib.1103803    2,261 Downloads   4,762 Views   Citations

ABSTRACT

Gamification is the use of game concepts in a non-gaming environment. It is used in many fields such as business, health and education. The problem of learning programming language has existed for a long time and researchers seek to solve this problem. Most instructors agree that there is a problem when teaching programming and many students are unable to understand programming logic. So there must be a method to encourage them. Students need to be motivated to practise study and exchange ideas. Gamification is used as a tool to motivate students and increase their engagement. This paper surveys empirical studies which tackled gamification to encourage computer science students and help them in learning coding or improving their coding skills. The paper will show the results of using this approach with computer science students at university level.

Cite this paper

Elshiekh, R. and Butgerit, L. (2017) Using Gamification to Teach Students Programming Concepts. Open Access Library Journal, 4, 1-7. doi: 10.4236/oalib.1103803.

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