Art and Design Review

Volume 3, Issue 2 (May 2015)

ISSN Print: 2332-1997   ISSN Online: 2332-2004

Google-based Impact Factor: 0.46  Citations  

Stylized Tendency of Scene Design in Digital Games—Take Gothic and Surrealism for Example

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DOI: 10.4236/adr.2015.32003    5,370 Downloads   6,995 Views  Citations
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ABSTRACT

In this paper, taking the scene design in gothic style for Alice: Madness Return and the scene design in surrealism for Samorost 1-3 for examples, authors analyze the stylized tendency of scene design in digital game. The stylized game scene design sends out avant-garde design thinking, which provides infinite creative potential and aesthetic view to the game design, and which makes the game scene design presents an aesthetic concept with rich individual characters and cultural accumulation.

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Wang, L. and Dou, X. (2015) Stylized Tendency of Scene Design in Digital Games—Take Gothic and Surrealism for Example. Art and Design Review, 3, 13-17. doi: 10.4236/adr.2015.32003.

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