Psychology

Volume 5, Issue 4 (March 2014)

ISSN Print: 2152-7180   ISSN Online: 2152-7199

Google-based Impact Factor: 1.81  Citations  

An Investigation into the Questionable Practice of Using Excessive Massively Multiplayer Online Game Play as a Marker of Pathological Video Game Dependence among Adolescent and Young Adult Male Players

HTML  Download Download as PDF (Size: 278KB)  PP. 289-299  
DOI: 10.4236/psych.2014.54039    5,585 Downloads   10,686 Views  Citations

ABSTRACT

The present study explored pathological online video game dependence among adolescent and young adult males in the context of excessive massively multiplayer online game (MMOG) play. Psychological criteria distinguishing high engagement from addiction were used, as a means of examining MMOG play in the context of an excessive and addictive activity. This is a distinction that has been lost in the previous research, setting this study apart from other studies investigating frequency of play in the context of video game addiction. A total of 1121 male students in grades 7 through 12 across 12 schools in and around Seoul, South Korea, participated. The study used a 65-item questionnaire developed to examine constructs related to online video game play. Findings revealed no statistically significant differences between those classified as addicted and those classified as highly engaged with regard to items designed to measure frequency of MMOG play. Furthermore, in comparison to those classified as addicted, those classified as highly engaged reported a higher average number of hours per week they felt was an acceptable amount of time dedicated to game play. All in all, the findings revealed that those classified as highly engaged spent a significant portion of their time playing in massively multiplayer online worlds alongside those classified as addicted. These findings help illustrate the difficulties in using frequency of online video game play, even if viewed as excessive, as a criterion for identifying pathological dependence.

Share and Cite:

Seok, S. & DaCosta, B. (2014). An Investigation into the Questionable Practice of Using Excessive Massively Multiplayer Online Game Play as a Marker of Pathological Video Game Dependence among Adolescent and Young Adult Male Players. Psychology, 5, 289-299. doi: 10.4236/psych.2014.54039.

Cited by

[1] Eyes on the Screen: Video Game Pathological Usage Symptoms and Time Spent Playing.
Social Work Review/Revista de Asistenta …, 2022
[2] ЦИФРОВОЕ БЕССМЕРТИЕ
К64 Конвергенция знаний: Тезисы II молодежного …, 2021
[3] Chinese online gamers versus nongamers: A difference in social media use and associated well‐being and relational outcomes?
2020
[4] Pengaruh Online Game Terhadap Perilaku Agresif Siswa SMK Galuh Rahayu Kabupaten Ciamis
2020
[5] Adults video gaming: Key competences for a globalised society
2019
[6] Interactive Online And Offline Games: Their Influence To The Mathematical Aptitude Of Secondary School Learners
International Journal of Management, Technology And Engineering, 2019
[7] THE CULTURAL CHARACTERISTICS OF ONLINE PLAYERS IN THE INTERNET CAFES OF JABODETABEK, INDONESIA.
2018
[8] Technology Addiction and Associated Health Problems among Medical Students in Kalaburagi District
National Journal of Community Medicine, 2018
[9] ประสบการณ์ การ รับ รู้ ของ ผู้ ปกครอง เด็ก ปฐมวัย ที่ ติด สื่อ สังคม ออนไลน์ ใน เขต อำเภอ ดอนเจดีย์ จังหวัด สุพรรณบุรี
2018
[10] An Investigation of the Digital Game Addiction between High School Students.
2017
[11] Pengelolaan Adiksi Game Online dalam Pembelajaran Keterampilan Komputer dan Pengelolaan Informasi pada Siswa SMK
2017
[12] Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school
Psychiatry Research, 2017
[13] What are the Perspectives of Mothers Whose Adolescent Sons are Engaging in Prolonged Video Game Play?
ProQuest Dissertations Publishing, 2017
[14] Influence of Psychological Needs and Gaming Motivation on Well-Being of Adult Gamers
Walden Dissertations and Doctoral Studies, 2017
[15] Pengelolaan Adiksi Game Online Dalam Pembelajaran Ketrampilan Komputer Dan Pengelolaan Informasi Pada Siswa SMK Muhammadiyah 6 Gemolong
2017
[16] An investigation of the digital game addiction between high school students
2017
[17] A systematic review of problematic video gaming effects in children and youth
ProQuest Dissertations Publishing, 2016
[18] Problematic Mobile Gameplay Among the World's Most Intense Players: A Modern Pandemic or Casual Recreational Pursuit?
Games and Culture, 2015
[19] Problematic Mobile Gameplay Among the World's Most Intense Players A Modern Pandemic or Casual Recreational Pursuit?
Games and Culture, 2015
[20] Online gaming in the context of social anxiety.
Psychology of Addictive Behaviors, 2015
[21] VIDEO GAME PLAY, SOCIAL INTERACTIONS AND FRIENDSHIP QUALITY IN ADOLESCENTS: A LATENT CLASS ANALYSIS
2015

Copyright © 2024 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.