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Digitales Lehren und Lernen von Mathematik in der Schule
2022
DOI:10.1007/978-3-662-65281-7_7
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[2]
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Vector AR3-APP – A Good-Practice Example of Learning with Augmented Reality
European Journal of Open, Distance and E-Learning,
2021
DOI:10.2478/eurodl-2020-0010
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[3]
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Vector AR3-APP – A Good-Practice Example of Learning with Augmented Reality
European Journal of Open, Distance and E-Learning,
2021
DOI:10.2478/eurodl-2020-0010
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[4]
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Vector AR3-APP – A Good-Practice Example of Learning with Augmented Reality
European Journal of Open, Distance and E-Learning,
2021
DOI:10.2478/eurodl-2020-0010
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[5]
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Berufsfeld Wirtschaftsingenieure
2021
DOI:10.1007/978-3-658-32621-0_7
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Image and Graphics Technologies and Applications
Communications in Computer and Information Science,
2018
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