has been cited by the following article(s):
[1]
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Balancing Wargames through Predicting Unit Point Costs
2023 IEEE Conference on Games (CoG),
2023
DOI:10.1109/CoG57401.2023.10333152
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[2]
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Meaningful Choice in Strategic Unit Selection
The Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY '18,
2018
DOI:10.1145/3242671.3242690
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[3]
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Lessons from Testing an Evolutionary Automated Game Balancer in Industry
2018 IEEE Games, Entertainment, Media Conference (GEM),
2018
DOI:10.1109/GEM.2018.8516447
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[4]
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Meaningful Choice in Strategic Unit Selection
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play,
2018
DOI:10.1145/3242671.3242690
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[5]
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Meaningful Choice in Strategic Unit Selection
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play,
2018
DOI:10.1145/3242671.3242690
|
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[6]
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Applications of Evolutionary Computation
Lecture Notes in Computer Science,
2017
DOI:10.1007/978-3-319-55849-3_25
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[7]
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Generating an attribute space for analyzing balance in single unit RTS game combat
2014 IEEE Conference on Computational Intelligence and Games,
2014
DOI:10.1109/CIG.2014.6932885
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