Journal of Computer and Communications

Journal of Computer and Communications

ISSN Print: 2327-5219
ISSN Online: 2327-5227
www.scirp.org/journal/jcc
E-mail: jcc@scirp.org
"Pathfinding in Strategy Games and Maze Solving Using A* Search Algorithm"
written by Nawaf Hazim Barnouti, Sinan Sameer Mahmood Al-Dabbagh, Mustafa Abdul Sahib Naser,
published by Journal of Computer and Communications, Vol.4 No.11, 2016
has been cited by the following article(s):
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[19] Implementasi Algoritma A*(A Star) Dalam Penentuan Rute Terpendek Yang Dapat Dilalui Non Player Character Pada Game Good Thief
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[21] Identifying Artificial Intelligence Pathfinding Algorithms for Platformer Games
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[27] A Review of Various Maze Solving Algorithms Based on Graph Theory
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[28] The Maritime Pickup and Delivery Problem with Cost and Time Window Constraints: System Modeling and A* Based Solution
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[31] Bidirectional Graph Search Techniques for Finding Shortest Path in Image Based Maze Problem
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[36] HYBRID ARTIFICIAL BEE COLONY AND FLOWER POLLINATION ALGORITHM FOR GRID-BASED OPTIMAL PATHFINDING
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[38] Gerçek Türkiye Verileri Kullanılarak Yol Bulma Algoritmalarının Simülasyonu ve Karşılaştırılması Simulation and Comparison of Pathfinding Algorithms using …
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[40] PERBANDINGAN ALGORITMA GREEDY DAN A STAR UNTUK PENGEJARAN OLEH GHOST DALAM PERMAINAN PAC-MAN
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[45] Simulation and Comparison of Pathfinding Algorithms using Real Turkey Data
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[50] Comparison of Flow Field and A-Star Algorithm for Pathfinding in Tower Defense Game
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