"3D Mobile Augmented Reality Interface for Laboratory Experiments"
written by Clement Onime, Olatunde Abiona,
published by International Journal of Communications, Network and System Sciences, Vol.9 No.4, 2016
has been cited by the following article(s):
  • Google Scholar
  • CrossRef
[1] Portal to knowledge: a virtual library using marker-less augmented reality system for mobile devices
2020
[2] Development of an Instructional Model with Augmented Reality Technology for Vocational Certificate Students.
2020
[3] The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study.
2020
[4] A study of developments and applications of mixed reality cubicles and their impact on learning
2019
[5] Augmented Reality in Training Engineering Students: Teaching Techniques
2019
[6] Augmented Reality in Training Engineering Students: Teaching Methods
2019
[7] Virtual Lab Using Markerless Augmented Reality
2018
[8] The User Research of Interactive APP Design for 2016 Yilan Green Expo Food-Ethics Museum
2018
[9] Literature review of Industry 4.0 and related technologies
Journal of Intelligent Manufacturing, 2018
[10] Realtà aumentata a supporto della didattica nei corsi di misure
2018
[11] Design of a New Mobile-Optimized Remote Laboratory Application Architecture for M-Learning.
2017
[12] Making the Invisible Visible: Real-Time Feedback for Embedded Computing Learning Activity Using Pedagogical Virtual Machine with Augmented Reality
Augmented Reality, Virtual Reality, and Computer Graphics, 2017
[13] Smart technologies and applications for visualisation in higher science and Engineering education: Issues of knowledge integration and virtual experimentation
2017
[14] Design a New Mobile Optimized Remote Laboratory Application Architecture for M-Learning
2016
[15] Cost effective visualization of research data for cognitive development using mobile augmented reality
Advanced Visual Interfaces. Supporting Big Data Applications, 2016
[16] Increasing the Learning Performance via Augmented Reality Technology
Emerging Technologies for Education, 2016
[17] Mixed Reality Cubicles and Cave Automatic Virtual Environment
2016