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Virtual Worlds for Student Engagement

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DOI: 10.4236/ce.2012.326118    4,199 Downloads   6,316 Views   Citations
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ABSTRACT

In this paper, we study the scope of virtual worlds for student engagement in higher education. The motivation for the study is the gap in opportunities for interactivity that exist for off-campus students compared with on-campus students. A student taking a course at a university, while located in a different geographic location, has limited opportunity for student-student and student-teacher interaction; this effects student engagement significantly. We conduct a feasibility analysis for engaging students in a virtual world; Second Life is used as the test-bed to create the virtual world environment. We present preliminary findings, the promises and the limitations of Second Life as an immersive environment for engaging students.

Conflicts of Interest

The authors declare no conflicts of interest.

Cite this paper

Sajjanhar, A. (2012). Virtual Worlds for Student Engagement. Creative Education, 3, 796-801. doi: 10.4236/ce.2012.326118.

References

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