Open Journal of Discrete Mathematics
Vol.09 No.04(2019), Article ID:96005,6 pages
10.4236/ojdm.2019.94012
Game Chromatic Number of Some Regular Graphs
Ramy Shaheen, Ziad Kanaya, Khaled Alshehada
Department of Mathematics, Tishreen University, Lattakia, Syria
Copyright © 2019 by author(s) and Scientific Research Publishing Inc.
This work is licensed under the Creative Commons Attribution-NonCommercial International License (CC BY-NC 4.0).
http://creativecommons.org/licenses/by-nc/4.0/
Received: August 26, 2019; Accepted: October 25, 2019; Published: October 28, 2019
ABSTRACT
Let G be a graph and k be a positive integer. We consider a game with two players Alice and Bob who alternate in coloring the vertices of G with a set of k colors. In every turn, one vertex will be chosen by one player. Alice’s goal is to color all vertices with the k colors, while Bob’s goal is to prevent her. The game chromatic number denoted by , is the smallest k such that Alice has a winning strategy with k colors. In this paper, we determine the game chromatic number of circulant graphs , and generalized Petersen graphs ,.
Keywords:
Game Chromatic Number, Circulant Graph, Generalized Petersen Graphs
1. Introduction
Game chromatic number was introduced by Bodlaender [1]. The game chromatic number is defined as a two person game Alice and Bob, and set of colors . Players take turns to color the vertices of a given finite graph G, where no two adjacent vertices take the same color. The game starts with Alice, who wins the game if all the vertices of G are colored. Bob wins the game if at any stage of the game, there is an uncolored vertex without any legal colors. Suppose that the players use their optimal strategies, the minimum positive integer k such that Alice has a winning strategy is the game chromatic number and denoted by .
The uncolored vertex u is called color i-critical as it is defined in [2], if the following holds:
1) Color i is the only available color for u.
2) Vertex u has a neighbor v such that i is available color for v.
During the game notice the following: If a vertex u is color i-critical and if it is Bob’s turn then Bob wins the game. But if it is Alice’s turn then she must defend the vertex u and make it not critical by do one of the followings:
1) Color the vertex u with the color i.
2) Choose a vertex w such that color i is available color for it and satisfy that it is adjacent to all uncolored neighbors of u which i is available color to them, and then color w with i.
3) If u has only one uncolored neighbor w available to color with i then color it with another color.
Through this paper we denoted by that Alice in her rth turn colors the vertex vi with a color .
The degree of a vertex v is the number of non-loop edges incident on v plus twice the number of loops incident on v. The minimum degree of a graph G denoted by and the maximum degree is . A graph G is regular if and it’s r-regular if .
For integers n, k ( ), a generalized Petersen graph as it defined in [3], the vertex set is where and and its edge set is , where and subscripts are reduced modulo n.
Let and be positive integers and let the set . A circulant graph is an undirected graph of n vertices in which the ith vertex is adjacent to the (i + j)th and (i − j)th vertices for each j in the set S. The circulant graph gives the complete graph and the graph gives the circle graph . Through this paper we will denote the vertices set as by exchanging the subscript of the vertex by . For further information on the chromatic number of circulant graphs see [4].
Obvious bounds of the game chromatic number are , [1]. In [5], Faigle et al. studied the game chromatic number of tree graphs and proved that . In [6], Bartnicki et al. studied the game chromatic number of cartesian product of two graphs and showed that
.
In [7], Destacamento et al. gave the following results:
Proposition 1.1 [7]. Let be a path of order then
Proposition 1.2 [7]. Let be a cycle of order then
.
Proposition 1.3 [7]. Let be a complete bipartite graph then
Proposition 1.4 [6]. For any integer ,.
In [4], the following Lemma is mentioned:
Lemma 1.1 [4]. Let be a properly given circulant and , Then the graph is isomorphic to the graph .
2. Game Chromatic Number of Circulant Graph
In this section, we found the game chromatic number for where .
Lemma 2.1. For n is odd, .
Proof. Let and . Then
So by Lemma 1.1, , where is an integer satisfy that . Then . Hence and because of . □
Lemma 2.2. For any integers , if and .
Proof. Trivial by Lemma 1.1. □
Theorem 2.1.
Proof. We will consider the cases ,, and :
Case 1. or . Then then .
Case 2. or . In general are 4-regular graphs so . We will prove that no winning strategy for Alice using only four colors. Let the color set and without loss of generality, suppose that Alice starts with as the following:
and now the vertices making a cycle C4 with only two legal colors {3, 4}. By Proposition 1.2, , so Alice will lose the game.
Case 3. . Without loss of generality suppose that Alice starts with v1 as the following: and . Now let us discuss the third move which any of the following subcases:
1) then and now there are two critical vertices so Alice will lose the game.
2) then and now there are two critical vertices and Alice also loses the game.
3) then and now there are two critical vertices so Alice also loses the game.
4) then and now there are two critical vertices so Alice also loses the game.
Case 4. . Without loss of generality, we suppose that Alice start with v1 as the following: and , now let us discuss the third move which any of the following subcases:
1) then and now there is the path with only two legal colors {3, 4} and as Proposition 1.1, so Alice will lose the game.
2) then and now similarly of last case there is the path with only two legal colors {3, 4} and so Alice will lose the game.
3) where and then Bob’s second turn B2 will color in the opposite side one of the vertices and as we show that will create a path P4 with only two legal colors so Alice will lose the game.
So Alice will lose with only four colors if , then . Hence
□
Proposition 2.1. If and then
Proof. Immediately by Lemma 2.2. □
Theorem 2.2.
Proof. For , we have three cases:
Case 1. , We have and by Proposition 1.3, get .
Case 2. and , it is 3-regular graph so . Hence . Now, suppose the color set is . Without loss of generality let and where . Then we have two critical vertices as it is appeared in Figure 1. Then whatever the move A2, Alice will lose the game so , therefore .
Case 3. for . By Lemma 2.1, we have
Figure 1. A1: v1¬1, B1: vt¬2. Two critical vertices {vn, vt+1}.
. So for odd . □
3. Game Chromatic Number of Petersen Graph
Theorem 3.1. For and , we have .
Proof. We know that generalized Petersen graphs are 3-regular graphs, so . Here we are going to prove that Alice doesn’t have any winning strategy with only three colors by discussing the possible moves for each player. Assume the color set’s cardinality is 3 as .
Case 1. . Petersen graph is isomorphic to the cartesian product of K2 and a cycle Cn. By Proposition 1.4, we get .
Case 2. . In general Alice has two choices to starts the game:
First choice: Alice starts with a vertex of the outer cycle:
Without loss of generality, let then ; then v2 is critical vertex so Alice is forced to defend it in her second turn. So we will discuss second turn of Alice:
Subcase 2.1. ; then and this makes two critical vertices and Alice cannot defend them together, for example if she defends vn and then after Bob turn will be no legal colors for u2 so she will lose the game.
Subcase 2.2. ; then that makes v4 a critical vertex so Alice will be forced to defend it by coloring it’s unique uncolored neighbor in her third move. Notice here if Alice colors v4 that will make u4 critical so Alice lose. Now whatever Alice’s third move is, ; then we have two critical vertices {u1, u5}. So Alice loses with three colors in this situation too.
Second choice: Alice starts with a vertex of the inner cycle:
Without losing of generality let ; then ; then v1 is critical vertex so Alice is forced to defend it in her second turn. So we will discuss second turn of Alice:
Subcase 2.3. ; then and this makes two critical vertices and Alice cannot defend them together so she will lose the game.
Subcase 2.4. ; then that makes u2 a critical vertex. So, Alice will be forced to defend it by coloring its unique uncolored neighbor in her third move. Also notice here if Alice colors u2 that will make un critical so Alice lose. Now whatever Alice’s third move is, ; then we have two critical vertices {u3, v4}. So Alice loses with three colors in this situation. As we show with 3 colors, Alice doesn’t have any winning strategy; then .
Case 3. . Also Alice has two choices to start the game:
First choice: Alice starts with a vertex of the outer cycle:
Without losing of generality let ; then ; then v2 is critical vertex. So Alice is forced to defend it in her second turn and whatever the second turn of Alice is, then and this makes two critical vertices {vn, u3} and Alice cannot defend them together, and then she will lose the game.
Second choice: Alice starts with a vertex of the inner cycle:
Without losing of generality let ; then ; then v1 is critical vertex. So Alice is forced to defend it in her second turn. Whatever Alice’s second turn is, then and this makes two critical vertices {v3, u4}. Then Alice cannot defend them together. Hence she will lose the game.
So as we show with 3 colors, Alice doesn’t have any winning strategy; then . Hence for and . □
Conflicts of Interest
The authors declare no conflicts of interest regarding the publication of this paper.
Cite this paper
Shaheen, R., Kanaya, Z. and Alshehada, K. (2019) Game Chromatic Number of Some Regular Graphs. Open Journal of Discrete Mathematics, 9, 159-164. https://doi.org/10.4236/ojdm.2019.94012
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