"“Fun, Fun, Fun”: Types of Fun, Attitudes to Fun, and their Relation to Personality and Biographical Factors"
written by I. C. McManus, Adrian Furnham,
published by Psychology, Vol.1 No.3, 2010
has been cited by the following article(s):
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[1] Real-life escape rooms as a new recreational attraction: the case of Turkey
2018
[2] How We Can Foster Fun and Playfulness in Class
2018
[3] Leaders' Endorsement of Idiosyncratic Workplace Fun, Organizational Playfulness Climate, And Organizational Creativity
2018
[4] Workplace fun: a matter of context and not content
2018
[5] in the parodization of the entrepreneurial persona
2017
[6] Generational Attitudes Toward Workplace Fun and Their Relationship to Job Satisfaction
2017
[7] Fun and positive experiences in the workplace: effects on job burnout, need for recovery and job engagement
2017
[8] Are we having fun yet? Exploring definitions of fun for STEAM learning
2017
[9] Disenchantment: Managing Motivation and Demotivation at Work
2017
[10] Conceptualising tourist experiences with new attractions: the case of escape rooms
2017
[11] Passion in Organizations
2016
[12] Integrated Framework for FUN on the Internet and Mobile Services
2016
[13] Play Hard—Have Fun: A Philosophy for Life
2016
[14] How fun works: A case study of Southwest Airlines' Fun-LUVing Attitude
2016
[15] Fun in Making: Understanding the Experience of Fun and Learning through Curriculum-based Making in the Elementary School Classroom
2016
[16] Fun is more fun when others are involved
2016
[17] Fun Jobs: Do Millennials Want Them?
2016
[18] Fun in the College Classroom: Examining Its Nature and Relationship with Student Engagement
College Teaching, 2015
[19] Kids just wanna have fun: Children's experiences of a weight management programme
British Journal of Health Psychology, 2015
[20] 可愛產品的刻板印象對產品功能評價, 購買意願以及願付價格之影響
中山大學行銷傳播管理研究所學位論文, 2015
[21] Spectrum: Exploring the Effects of Player Experience on Game Design
2015
[22] GAMIFICATION IS ALL ABOUT FUN: THE ROLE OF INCENTIVE TYPE AND COMMUNITY COLLABORATION
Twenty Second European Conference on Information Systems, Tel Aviv, 2014
[23] “So Cute I Could Eat It Up”: Priming Effects of Cute Products on Indulgent Consumption
Journal of Consumer Research, 2014
[24] Disentangling fun and enjoyment in exergames using an expanded design, play, experience framework: A narrative review
GAMES FOR HEALTH: Research, Development, and Clinical Applications, 2013
[25] Using Fun in the Statistics Classroom: An Exploratory Study of College Instructors' Hesitations and Motivations
Journal of Statistics Education, 2013
[26] The Psychology of Retirement: Coping with the Transition from Work
2012
[27] Resilient youth speak for themselves: A program evaluation of a strength-based collaborative counseling program
2012
[28] Vocation and avocation: leisure activities correlate with professional engagement, but not burnout, in a cross-sectional survey
BMC medicine, 2011
[29] Vocation and avocation: leisure activities correlate with professional engagement, but not burnout, in a cross-sectional survey of UK doctors
2011