Share This Article:

The Augmented Reality Application of Multimedia Technology in Aquatic Organisms Instruction

Abstract Full-Text HTML XML Download Download as PDF (Size:2144KB) PP. 745-755
DOI: 10.4236/jsea.2014.79069    4,521 Downloads   5,383 Views   Citations

ABSTRACT

The paper elaborates the features and superiority of applying multimedia technology to aquatic organisms in a Science and Life Technology course. The augmented reality application of multimedia technology in aquatic organisms’ instruction has its own features, teaching information capacity, interactive user interface. The paper concludes the superiority of Unity and Vuforia AR instruction from five perspectives; meanwhile, the paper elaborates its disadvantages. An AR-based instruction attitude questionnaire was conducted at the end of the experiment to obtain learners’ perspectives of the system. Learners in AR approach demonstrate higher motivation and concentrate their attention on the learning tasks. Learners showed more positive attitude in willingness to use the AR-based instruction to improve learning interests. This study provided insights for better understanding the design, theory and practice of e-learning through augmented reality technology.

Conflicts of Interest

The authors declare no conflicts of interest.

Cite this paper

Tsai, C. and Yen, J. (2014) The Augmented Reality Application of Multimedia Technology in Aquatic Organisms Instruction. Journal of Software Engineering and Applications, 7, 745-755. doi: 10.4236/jsea.2014.79069.

References

[1] Azuma, R., Baillot, Y. and Behringer, R. (2001) Recent Advances in Augmented Reality. IEEE Computers and Graphic, 21, 34-47. http://dl.acm.org/citation.cfm?id=618862
[2] Lin, H.C.K., Hsieh, M.C., Liu, E.Z.F. and Chuang, T.Y. (2012) Interacting with Visual Poems through AR-Based Digital Artwork. Turkish Online Journal of Educational Technology, 11, 123-137.
http://www.tojet.net/articles/v11i1/11111.pdf .
[3] Ma, H.L. and Wu, D.B. (1998) The Computer and Multimedia Technologies in Education. Ling-Tung Journal, 8, 432-448.
[4] Chang, Y.L. (1995) Toward a Multi-Media-Oriented Demonstration of EFL Methodologies. Kaohsiung Normal University Journal, 6, 261-286.
[5] Chang, K.E., Chen, Y.L., Lin, H.Y. and Sung, Y.T. (2008) Effects of Learning Support in Simulation-Based Physics Learning. Computers & Education, 51, 1486-1498.
http://dx.doi.org/10.1016/j.compedu.2008.01.007
[6] Lu, C.C. and Yao, N.D. (2002) The Application and Introspection of Information Education in Elementary-School Curriculum. Elementary Education, 42, 19-24.
[7] Chen, C.H., Wu, F.G. and Zhung, S.K. (2006) Design and Augmented Reality Teaching System with Concept Mapping Technique. Proceedings of the 53rd Annual Conference of JSSD, Ishikawa, 30 June-2 July 2006, 250-251.
[8] Lin, H.C.K., Hsieh, M.C., Wang, C.H., Sie, Z.Y. and Chang, S.H. (2011) Establishment and Usability Evaluation of an Interactive AR Learning System on Conservation of Fish. Turkish Online Journal of Educational Technology, 10, 181-187. http://www.tojet.net/articles/v10i4/10418.pdf
[9] Billinghurst, M. (2003) Augmented Reality in Education.
http://www.solomonalexis.com/downloads/ar_edu.pdf
[10] Lin, S.H. (2009) The Influence of Infusing Augmented Reality into Mobile Learning on Elementary School Students’ Learning Motivation and Achievement in Science and Technology. Master’s Thesis, National University of Tainan, Taiwan.
[11] Chang, C.Y. and Lee, G. (2010) A Major E-Learning Project to Renovate Science Learning Environment in Taiwan. Turkish Online Journal of Educational Technology, 9, 7-12.
http://www.tojet.net/articles/v9i1/911.pdf
[12] Isman, A. and Celikli, G.E. (2009) How Does Student Ability and Self-Efficacy Affect the Usage of Computer Technology? Turkish Online Journal of Educational Technology, 8, 33-38.
http://www.tojet.net/articles/v8i1/814.pdf
[13] Bull, P.H. (2013) Cognitive Constructivist Theory of Multimedia: Designing Teacher-Made Interactive Digital. Creative Education, 4, 614-619.
http://www.scirp.org/journal/PaperInformation.aspx?PaperID=36779
[14] Chen, D., Chen, X. and Gao, W. (2013) The Application and Perspective of Multimedia Technology in Chemistry Experimental Instruction in China. Creative Education, 4, 241-247.
http://www.scirp.org/journal/PaperInformation.aspx?paperID=29722
[15] Liarokapis, F. (2007) An Augmented Reality Interface for Visualizing and Interacting with Virtual Content. Journal Virtual Reality, 11, 23-43. http://dx.doi.org/10.1007/s10055-006-0055-1
[16] Milgram, P. and Kishino, F. (1994) A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems, E77-D, 1321-1329.
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.102.4646
[17] Azuma, R. (1997) A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environment, 6, 355-385.
[18] Qualcomm Vuforia (2011) Developer Portal. https://developer.vuforia.com/resources/dev-guide/

  
comments powered by Disqus

Copyright © 2018 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.