[1]
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Monimuotoinen mediakasvatus: Monimuotoisen mediakasvatuksen rajapinnoilla
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[2]
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Enhancing Sustainable Development: Examining Factors That Foster Creativity and Productivity in Organizations
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Sustainability,
2022 |
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[3]
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Triggers, beginnings, and poetry making: the literacy practices of older Australian poetry writers
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International Journal of Lifelong …,
2022 |
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[4]
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Collaborative project-based learning to train students for conducting the training project for older adults
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Int J Eval & Res …,
2022 |
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[5]
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Analyse du processus de construction de connaissances dans des activités de programmation à l'école
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Canadian Journal of Science, Mathematics and …,
2022 |
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[6]
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Problem-Based Learning-Collaboration (PBL-C) Model Framework in Elementary School Natural Science Learning in the Era of Industrial Revolution 4.0 and …
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Jurnal Pendidikan …,
2022 |
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[7]
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Maximizing Learning of L2 Adult Learners in Higher Education
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Cuhat - Maximizing the Power of Proficiency, 2022 …,
2022 |
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[8]
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Συστηματική θεματική ανάλυση των μεταπτυχιακών διατριβών της κατεύθυνσης Παιδαγωγική και Δημιουργική Μάθηση
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2022 |
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[9]
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Pengaruh Strategi Practice Rehearsal Pair Dalam Model Pembelajaran Active Learning Terhadap Kreativitas Dan Collaboration Skill Siswa Pada Mata Pelajaran …
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2021 |
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[10]
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The Emperor of Fashion's New Starts: Creativity and Meaning in Life in Karl Lagerfeld
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Europe's Journal of Psychology,
2021 |
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[11]
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13 Enhancement of Creativity across the Lifespan in Mainland China
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The Cambridge Handbook of Lifespan …,
2021 |
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[12]
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PENERAPAN MODEL GROUP INVESTIGATION UNTUK MENINGKATKAN PERFORMA BERPIKIR KRITIS SISWA SEKOLAH DASAR PADA PEMBELAJARAN …
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Numeracy,
2021 |
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[13]
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The Value of Me in STEAM: Teacher identity development through STEAM education
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2021 |
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[14]
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Digital knowledge sharing and creative performance: Work from home during the COVID-19 pandemic
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2021 |
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[15]
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Torrance Creative Thinking Profile of Senior High School Students in Biology Learning: Preliminary Research
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2021 |
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[16]
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Divergent Thinking in Older Adults: Understanding its Role in Well-being
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2021 |
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[17]
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Digital Mind Map Assisted Group Investigation Learning for College Students' Creativity.
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2021 |
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[18]
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Penilaian Creativity: Upaya Meningkatkan Kemampuan Guru SDN 006 Langgini dalam Mengases Creativity Siswa
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2021 |
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[19]
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Pengaruh Strategi Practice Rehearsal Pair Dalam Model Pembelajaran Active Learning Terhadap Kreativitas Dan Collaboration Skill Siswa Pada Mata Pelajaran Dasar Desain Grafis
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Journal of Informatics and Vocational Education,
2020 |
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[20]
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The COPE Model for Promoting Cooperative Learning in Classrooms
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2020 |
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[21]
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Das Lebenslange Lernen in der Berufswelt
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2020 |
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[22]
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Analisis Berpikir Kritis Kimia dalam Menyelesaikan Soal Two-Tier Berdasarkan Level Kemampuan Mahasiswa
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2020 |
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[23]
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A Case Study of Creative and Critical Thinking in New Manager Onboarding Programs
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2019 |
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[24]
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From Individual Creativity to Team-Based Creativity
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2019 |
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[25]
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Online Teacher-Students Interactions Using WhatsApp in a Law Course
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2019 |
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[26]
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Co-creativity assessment
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2019 |
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[27]
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O papel da orientação religiosa, da qualidade de vida e do bem-estar no sentido da vida na adultez avançada: Um estudo no Distrito de Coimbra.
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2018 |
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[28]
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Improving science learning achievement and creativity through the surrounding natural environment approach
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Jurnal Prima Edukasia,
2018 |
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[29]
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Andragogy and EMOTION: 7 key factors of successful serious games
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2018 |
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[30]
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Developing Higher Order Thinking Skill with the 120-Minute Instructional Station Rotation (MRSP120) Approach: Students' Perceptions
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2018 |
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[31]
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Pour des apprentissages savants et aventureux
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Synthèse du rapport d’évaluation - Emilie Carosin et Marc Demeuse,
2018 |
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[32]
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The Effects of Integrating Collaborative-Learning-Based Digital Storytelling Videos on Classroom Creativity in the EFL Omani Classroom
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2018 |
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[33]
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Minecraft and machinima in action: development of creativity in the classroom
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Technology Pedagogy and Education,
2018 |
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[34]
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CréaCube, comparaison de la résolution créative de problèmes, chez des enfants et des adultes, par le biais d'une tâche de robotique modulaire
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MathémaTICE,
2018 |
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[35]
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Learning Together in Highland Park to Build Civic Capacity
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2018 |
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[36]
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Improving science learning achievement and creativity through surrounding natural environment approach
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Jurnal Prima Edukasia,
2018 |
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[37]
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Preliminary study on creativity in higher education: Perceptions of engineering instructors
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2017 |
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[38]
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Regards croisés sur une mobilisation éclair: l'à-propos de la médiatisation et du vieillissement
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2017 |
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[39]
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Des projets de robotique pédagogique pour le développement des compétences du XXIe siècle
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Usages créatifs du numérique pour l'apprentissage au XXIe siècle,
2017 |
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[40]
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La créativité, au cœur des apprentissages
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Usages créatifs du numérique pour l'apprentissage au XXIe siècle,
2017 |
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[41]
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The Effect of English Language Learning on Creative Thinking Skills: A Mixed Methods Case Study.
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2017 |
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[42]
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Web-based Versus Face-to-Face Interactionist Dynamic Assessment in Essay Writing Classrooms–A Comparative Study
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JOURNAL OF LANGUAGE TEACHING AND LEARNING,
2017 |
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[43]
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Promoting Intergenerational Participation Through Game Creation Activities
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Game-Based Learning Across the Lifespan,
2017 |
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[44]
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The Effect of English Language Learning on Creative Thinking Skills: A Mixed Methods Case Study
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English Language Teaching,
2017 |
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[45]
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Intergenerational Techno-Creative Activities in a Library Fablab
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International Conference on Human Aspects of IT for the Aged Population,
2017 |
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[46]
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Scaffolding Historical Inquiry through a Collaborative Maker-based Activity
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Proceedings of the 25th International Conference on Computers in Education.New Zealand: Asia-Pacific Society for Computers in Education,
2017 |
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[47]
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Exploring Community Inclusion in Older Adulthood through the use of Computers and Tablets
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2017 |
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[48]
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Game-Based Learning for Learning to Program: From Learning Through Play to Learning Through Game Development
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European Conference on Games Based Learning (pp. 571-576). Academic Conferences International Limited,
2017 |
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[49]
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Potencialidades da metodologia photovoice na intervenção com pessoas idosas institucionalizadas
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2017 |
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[50]
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Creativity and game-based learning
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… on Education and New …,
2017 |
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[51]
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Characteristics of whatsapp interactions of undergraduate students
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2016 |
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[52]
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At the Edges of Meaning: Aging, Memory, and Resonant Listening
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Modern Drama,
2016 |
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[53]
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How to Support Senior Citizens' Media Literacies: A Review of Existing Research Literature
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ICLS,
2016 |
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[54]
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Competencies of trainee secondary school teachers in using common ICT tools and Office software packages and the impli-cations for successful integration of ICT in the Mauritian education system
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FORMATION PROFESSION,
2016 |
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[55]
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College-level second language courses and creative thinking skills: An ex post facto study
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Ph. D. Northcentral University,
2016 |
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[56]
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A Scenario-Based Approach for Designing Educational Robotics Activities for Co-creative Problem Solving
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International Conference EduRobotics,
2016 |
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[57]
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Berpikir Outside the Box vs Berpikir Lateral
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2016 |
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[58]
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Pre-Kindergarten Teachers' Perspectives, Strategies, and Difficulties in Fostering Children's Creativity
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2016 |
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[59]
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Creative Collaboration in Online Computer-Supported Collaborative Learning.
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2015 |
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[60]
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No Adult Left Behind: Older Adults in Virtual Environments
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Building Online Communities in Higher Education Institutions: Creating Collaborative Experience,
2014 |
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[61]
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Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
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Games and Culture,
2014 |
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[62]
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Exploring older adult home safety education with photo elicitation via telehealth
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2014 |
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[63]
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Creative Process Experiences with Digital Storytelling: A Tale of Two Engineering Students
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Asian Conference on Education, Osaka, Japan,
2013 |
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[64]
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Time Factor in the Curriculum Integration of Game-Based Learning
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New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration,
2013 |
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[65]
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Perceptions of Creativity among Faculty in Higher Education
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NULL
2013 |
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[66]
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Desarrollo de las competencias de colaboración con el uso del Serious Game MetaVals
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Teoría de la Educación. Educación y Cultura en la Sociedad de la Información? ,
2013 |
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[67]
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The impact of cooperative learning on critical thinking test scores of associate's degree graduates in southwest virginia
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ProQuest Dissertations Publishing,
2013 |
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[68]
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Curriculum Integration of Game–Based Learning
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2013 |
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[69]
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Game and Learning Alliance
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2012 |
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[70]
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Pengaruh Strategi Practice Rehearsal Pair Dalam Model Pembelajaran Active Learning Terhadap Kreativitas dan Collaboration Skill Siswa Pada Mata …
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[71]
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Hubungan pemahaman konseptual dengan kemampuan berpikir kritis calon guru kimia pada materi asam bas
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