Creative Education

Creative Education

ISSN Print: 2151-4755
ISSN Online: 2151-4771
www.scirp.org/journal/ce
E-mail: ce@scirp.org
"Psychology of Digital Games and Its Effects to Its Users"
written by L. K. Pulasthi Dhananjaya Gunawardhana, Sellappan Palaniappan,
published by Creative Education, Vol.6 No.16, 2015
has been cited by the following article(s):
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[3] The Ability of Scratch Teaching in Programming Language—Taking Roguelike Mathematical Games as an Example
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[4] Therapie von Substanzabhängigkeitserkrankungen mithilfe neuer Medien
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[5] Penyuluhan Game & Psikologi 1.0 Pada SMA Negeri 3 Semarang
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[7] The present work was submitted to Learning Technologies Research Group Diese Arbeit wurde vorgelegt am Lehr-und Forschungsgebiet Informatik 9
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[8] Digitales Spielen in der institutionellen Erziehungsberatung. Risiken und Chancen
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[9] On Digital Games and Their Promise for the Development of Knowledge of English Phrasal Verbs
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[10] DİJİTAL OYUNLARDA “ŞİDDET” UNSURUNA OYUCULARIN YÜKLEDİĞİ ANLAM: ÜNİVERSİTE ÖĞRENCİLERİNE YÖNELİK BİR METAFOR ANALİZİ
Beykoz Akademi Dergisi, 2020
[11] A Literature Review on the Impact of Games on Learning English Vocabulary to Children
2019
[12] Assessing video gaming events in South Africa: supply and demand perspective
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[13] Digital Game Devices with Physiological Measurement; For Games as Future Healthcare Bases
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[14] 遊戲化教學融入簡報製作之行動研究
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[15] Digital Games, Songs and Flashcards and their Effects on Vocabulary Knowledge of Iranian Preschoolers
2018
[16] Physiological measurements on a gaming virtual reality headset using photoplethysmography: A preliminary attempt at incorporating physiological measurement with …
2017
[17] Pengembangan game edukasi berbasis android tentang domain teknologi pendidikan
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[18] Computer Games and Their Impact on Creativity of Primary Level Students in Tehran
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[19] The Effects of Digital Games on Student's Learning Experience: A Review of Literature
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[20] TEACHING AND EDUCATION USE OF GAMIFICATION IN MATHEMATICS: A CASE STUDY AT A HIGH SCHOOL IN GUARATINGUETÁ-SP
[21] Ortaokul Öğrencilerinin Dijital Oyun Oynama Motivasyonunun Fiziksel Aktiviteye Katılım Üzerine Etkisi
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