has been cited by the following article(s):
[1]
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O JOGO E OS PICTOGRAMAS DE CONCEITOS DE CIRCULAÇÃO COMO APOIO AO PROCESSO DE PROJETO DE ARQUITETURA
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Revista Projetar-Projeto e Percepção …,
2022 |
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Circulation as a concept graphically represented in a game-like manner to support the design process in architecture
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International Conference on Science …,
2022 |
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Estratégias didático-metodológicas com GeoGebra para o ensino ea aprendizagem de quadrantes no plano cartesiano Didactic-methodological strategies for …
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2021 |
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[4]
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Estratégias didático-metodológicas com GeoGebra para o ensino ea aprendizagem de quadrantes no plano cartesiano
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2020 |
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SISTEMAADAPTATIVODEPARÁMETROSPARA JUEGOS SERIOSEMERGENTES, UTILIZANDOALGORITMO CULTURAL
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2020 |
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[6]
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Metodologías para el Desarrollo de Videojuegos Serios: Una Revisión de Literatura: Methodologies for the Development of Serious Video Games: A Literature …
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2019 |
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[7]
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ROLE GAMES IN UNIVERSITY TEACHING AS AN INCLUSIVE METHODOLOGY
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EDULEARN19 …,
2019 |
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[8]
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Metodologías para el Desarrollo de Videojuegos Serios: Una Revisión de Literatura
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2019 |
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[9]
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A cookbook method for Persuasive Game Design
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2018 |
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[10]
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El diseño y testeo de aplicaciones didácticas para dispositivos móviles: el Metacubo como caso de ejemplo de investigación aplicada.
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2017 |
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[11]
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El diseño y testeo de aplicaciones didácticas para dispositivos móviles: el Metacubo como caso de ejemplo de investigación aplicada
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2017 |
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[12]
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O processo de design de jogos educativos
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2016 |
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Diseno de competencias para el desarrollo de juegos serios
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2016 |
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[14]
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Diseño de competencias para el desarrollo de juegos serios
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2016 |
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[15]
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融入設計思考於嚴肅教育遊戲的設計歷程及對科技學科教學知識的影響: 以職前教師為例
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數位學習科技期刊,
2016 |
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[16]
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Process for modeling competencies for developing serious games
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2016 |
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[17]
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Effect of an Equivalent Fractions Digital Game on the Learning Outcome, Motivation, and Flow Types among Elementary School Students
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2016 |
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[18]
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Short Serious Games Creation under the Paradigm of Software Process and Competencies as Software Requirements. Case Study: Elementary Math Competencies
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TOJET,
2015 |
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[19]
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Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old
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International Journal of Information Technologies and Systems Approach (IJITSA),
2015 |
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[20]
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Short Serious Games Creation under the Paradigm of Software Process and Competencies as Software Requirements. Case Study: Elementary Math Competencies.
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Turkish Online Journal of Educational Technology - TOJET,
2015 |
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[21]
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EVANDRA RAMOS VICTORIO
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[22]
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Mobil oyun tasarımında oyuncu deneyimi ve içgörüsüne yönelik bir model önerisi
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[1]
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The Arts and Computational Culture: Real and Virtual Worlds
Springer Series on Cultural Computing,
2024
DOI:10.1007/978-3-031-53865-0_19
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[2]
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3rd International Conference on Science and Technology Education 2022
Proceedings in Engineering Mechanics,
2023
DOI:10.1007/978-3-031-25401-7_4
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