Creative Education

Creative Education

ISSN Print: 2151-4755
ISSN Online: 2151-4771
www.scirp.org/journal/ce
E-mail: ce@scirp.org
"Serious Game Design Process, Study Case: Sixth Grade Math"
written by Francisco J. Álvarez-Rodríguez, Arturo Barajas-Saavedra, Jaime Muñoz-Arteaga,
published by Creative Education, Vol.5 No.9, 2014
has been cited by the following article(s):
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[1] O JOGO E OS PICTOGRAMAS DE CONCEITOS DE CIRCULAÇÃO COMO APOIO AO PROCESSO DE PROJETO DE ARQUITETURA
Revista Projetar-Projeto e Percepção …, 2022
[2] Circulation as a concept graphically represented in a game-like manner to support the design process in architecture
International Conference on Science …, 2022
[3] Estratégias didático-metodológicas com GeoGebra para o ensino ea aprendizagem de quadrantes no plano cartesiano Didactic-methodological strategies for …
2021
[4] Estratégias didático-metodológicas com GeoGebra para o ensino ea aprendizagem de quadrantes no plano cartesiano
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[5] SISTEMAADAPTATIVODEPARÁMETROSPARA JUEGOS SERIOSEMERGENTES, UTILIZANDOALGORITMO CULTURAL
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[6] Metodologías para el Desarrollo de Videojuegos Serios: Una Revisión de Literatura: Methodologies for the Development of Serious Video Games: A Literature …
2019
[7] ROLE GAMES IN UNIVERSITY TEACHING AS AN INCLUSIVE METHODOLOGY
EDULEARN19 …, 2019
[8] Metodologías para el Desarrollo de Videojuegos Serios: Una Revisión de Literatura
2019
[9] A cookbook method for Persuasive Game Design
2018
[10] El diseño y testeo de aplicaciones didácticas para dispositivos móviles: el Metacubo como caso de ejemplo de investigación aplicada.
2017
[11] El diseño y testeo de aplicaciones didácticas para dispositivos móviles: el Metacubo como caso de ejemplo de investigación aplicada
2017
[12] O processo de design de jogos educativos
2016
[13] Diseno de competencias para el desarrollo de juegos serios
2016
[14] Diseño de competencias para el desarrollo de juegos serios
2016
[15] 融入設計思考於嚴肅教育遊戲的設計歷程及對科技學科教學知識的影響: 以職前教師為例
數位學習科技期刊, 2016
[16] Process for modeling competencies for developing serious games
2016
[17] Effect of an Equivalent Fractions Digital Game on the Learning Outcome, Motivation, and Flow Types among Elementary School Students
2016
[18] Short Serious Games Creation under the Paradigm of Software Process and Competencies as Software Requirements. Case Study: Elementary Math Competencies
TOJET, 2015
[19] Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old
International Journal of Information Technologies and Systems Approach (IJITSA), 2015
[20] Short Serious Games Creation under the Paradigm of Software Process and Competencies as Software Requirements. Case Study: Elementary Math Competencies.
Turkish Online Journal of Educational Technology - TOJET, 2015
[21] EVANDRA RAMOS VICTORIO
[22] Mobil oyun tasarımında oyuncu deneyimi ve içgörüsüne yönelik bir model önerisi
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